Devil Below is a Randomly generated 2D Platforming shooter with roguelike elements. (Phew, now that's a description).
Things are going well so far. Ran into some issues regarding the resolution and such in unity but after delving through a few tutorials, I've been flying it.
Dungeon generator is somewhat done and roughly based on Derek yu's Spelunky level generation. Basically 3x3 grids each with their own various templates with random enemy and loot spawns. This was the very first thing I coded for the jam which I'm really happy with right now.
Art is somewhat basic and simple. More 'silhouette' in appearance to save on time rather than pouring over detailed sprites and such. (Also, I kind of suck at pixel art especially in a jam setting).
All that's left to do is code up some kind of store with 2/3 special items, a Depth counter (plus a final level when the player reaches depth 16) and menu and player pref stuff. I'll post more as the week goes on.