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Toddler Scholar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
JUICE | #99 | 2.620 | 3.100 |
FUN | #119 | 2.366 | 2.800 |
OVERALL | #120 | 2.535 | 3.000 |
THEME | #121 | 1.944 | 2.300 |
PRESENTATION | #130 | 2.535 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
The only external assets used were the SFX.
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Comments
Nice work. Gun shot rate is far too low - I ended up kiting enemies and it got boring fast. Would be nice to have more feedback on enemy health (health bar above enemy?) and some progression (i.e. a reason to pick up canes).
The range combat was bad, but the melee attack was pretty good. I think the music doesn't really go with the game.
The visuals were good too. Good work!
The gun not doing any damage was bad. It shouldn't be the default weapon. I was here to leave bad feedback and a partially bad rating when I saw the comment about changing the weapon . . . It should have been in the game like shop, attack, & roll. I liked all the math formulas on the floor.
Nice silly little game.
The melee combat and the visuals all felt really good.
I think the gun could have used some improvements to its damage.
Good entry!
Good thing the change of weapon is mentionned in the page because the pistol does not do any damage haha. I laughed so hard after one shoting the monsters with the melee weapon tho!
Fun background, reminds me of my maths lessons !
I think there is still work to be done in the balancing also, they are a lot of ennemies at once since the beginning! (but maybe I'm just bad lol)
the melee weapon felt nice and juicy, I was a bit disappointed by the pistol. I thought the enemies were well done but more variety or maybe less bullet spam (subjective ofcourse) would have made it a better experience for me. the art is very cute.