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Postal: Before Going Postal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #112 | 2.083 | 2.250 |
OVERALL | #135 | 2.315 | 2.500 |
FUN | #150 | 1.929 | 2.083 |
PRESENTATION | #154 | 2.006 | 2.167 |
JUICE | #180 | 1.234 | 1.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
i made the 3d renderer before the jam, and used it for this game, and i used a few assets from postal 2
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Comments
honestly it got better rankings than i thought it would thx guys
Just wow. What else is here to say...???... ;-)
Nice demonstration. A bit Terry Prachett humour could have been added to make it really funny.
Sublime.
Would you like to sign my petition? :D
lmao
This game had one thing it set out to do... and it absolutely nailed it. Very enjoyable, thank you for the laughs.
yw
Interesting concept!
I don't know that it was, how you say, juicy, but it was honestly really funny. :) Creating a 3d renderer is impressive, as, from what I've heard, they're really hard to make.
thx
In general, everything that is there is almost nothing, but the fact that the author himself wrote his own game engine is incredible! keep it up! I think that it was for this contest that the author wanted to show his product, but not to get into the very topic of the jam, well, he succeeded, good job man :)
i didnt write the game engine, but i wrote the 3d graphics, and rendering
also thx