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FALLENBLOOD

81
Posts
48
Followers
20
Following
A member registered Jul 27, 2020 · View creator page →

Creator of

Recent community posts

Thanks for your constructive feedback! :)

Thanks, for the feedback!! I am just using dead as a consequence everytime you die your body will become your enemy in the next playthrough!

Love the game! I never imagined a game to be so polished for the game jam! Awesome work! Your game earn you +1 follower :)

Takes a couple of tries to understand the core mechanics of the game! There is one problem/bug whenever I press play again, the game will show me another game over screen!

I like the way it transitions into next level and kinda reminds me of silent movies haha also love the music!

After playing a while, I understand unnecessary shooting is a nice way to use the theme… Love it!!!

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Thanks Man:)

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Thanks Man for the feedback :D

Thanks for the feedback!! :)

Your art style earns you +1 followers. everything is awesome

My first thought is to make something aggressive like DOOM but time limit hhaha

Found the Bug now exploiting it!! XD

Just stick close to enemy as much as possible - no dmg

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Since I am a keyboard player controls felt hard to me but even ship movement felt very shot! Overall great game! Recommend you add some camera movement!!

HAHA, it’s a small bug with object pooling, instead of fixing that I thought why should make it as feature like a consequence of killing XD

Thanks for the constructive feedback, I think I should add some damage popups and a little bit of enemy variance in future.

Yeah, I will try to find to exact steps to cause these bugs…so you can fix that

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Imagine giving a knight a gun instead of a sword XD… Overall game is nice, love the accuracy part but for some reason, I am not available to move when I play sometime…. maybe it is a bug

Nice mechanics but hard to figure out what you need to do in the beginning.

Really fluid animation, I love it when you choose a spider they start following you XD I died most of the time because of this, love it.

Love the art style and audio!! Adding some camera shake or explosion bigger make the game feel more good, I think

Love it! The art style is great!

Awesome, love the visuals and audio, I hope, you will still work on this game after the jam!

Interesting side-scrolling game. But I think I cant die

Thanks for the feedback! I spent most of my time with the boss and its attack variation and its boss phase, haven’t got too much time for polish stuffs haha

The game is so good, that you earn a +1 follower!! incredibly polish and smooth controls animation

After playing this I am certified chef XD! nice game and love the visual and game difficulty!

The game is nice but as soon I spawn, the enemy starts attacking which makes the game hard and most of the time I can pass through the enemy by dodging the bullet or by sticking to walls.

Love the art style, simple to play even after a couple of tries I haven’t crossed 100m.

Love the gameplay and use of theme!! Boss is easier to defeat than the rest of the enemy or maybe I am n00b XD.

Great Artwork, it’s minding me of some old games I used to play! UI is a little bit broken/misplaced due to resolution or something. Sometimes after leveling, the game shows the same options in every 3 choices which is somewhat weird.

Overall I love it!

SUS!:P

Love the gameplay and music but controls are really slippery XD

Thanks for the feedback!! I originally thought of 3 enemies + 1 boss but creating one enemy and boss already had taken a couple of days so I focused on completing the game! BTW don’t appreciate me for artwork it is all thanks to Itzy Bitzy Artsy!

Thanks mate for the feedback!! :D

Thank you for considering this fact! But you don’t need to credit me don’t worry I will not sue you! You can use this audio in personal, and commercial games without any worry!

If you like this, You can denote some money, it will help me to create more stuff!

Cheers!

no need to credit me :)
Just make sure to share your game !

Sorry for late, You can anywhere you want no credits required

thanks! love to play your game!

thanks

thanks

thanks for playing and feedback !

If you shoot arrows too fast, it seems they collide with each other and get destroyed before reaching ennemies.

I think I  should say it's a neither a bug nor feature basically  when I adding firerate it's broke the mechanism of charging XD ! So instead of wasting time on this I decided just to destroy when it collide with other arrow which prevent user to spamming mouse clicks but now I recently fixed it and add firerate but I didn't upload the changes now !

Keeping an arrow charged without firing it can be used as a kind of melee attack, which makes the player almost invincible

I don't what should I do with this feature XD I never code something like this and I think it's basically a bug but now it's become a feature I think I should keep the feature but decrease amount of damage given to enemy in this state or give some damage to player if he do this because fired charged arrow if explode near the player it give some damage to player too .

Afterall I will fix all of this in upcoming updates!