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Pie Ahoy!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #44 | 3.273 | 3.273 |
Audio | #60 | 2.977 | 2.977 |
Graphics | #65 | 3.364 | 3.364 |
Overall | #73 | 2.973 | 2.973 |
Originality & Innovation | #76 | 3.045 | 3.045 |
Theme | #174 | 2.205 | 2.205 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good Graphics and music, would be great if you can control with WASD, defenetly I would play this again, was a really good experience.
Sure! Will update it with WASD controls after the jam.
Great game ! nice mechanics!
Thank you!
As a pirate fan this was a must play for me :D
Really liked the battle system and that you could choose different classes.
I'd like some of that delivered cake tbh
Glad you liked it!
Well done with that game ! also check out mine ! 😉
The game is fun, but I found aiming to be hard
I guess thats what's the main challenge is. Will reconsider.
Great game. I really like the different classes you can play as
Thank you! That was the point: to make it replayable.
It’s a lot of fun to play, great game! The details are well done, with lots of emoticon bubbles representing the player character's reactions. The mini-games are also very interesting!
The camera of game over scene out of focus and all objects move to the right side of the screen.
Come on, I like your work very much. I have collected it and look forward to a more complete version in the future!
Thanks for the feedback. I agree, camera needs work. I'll fix it post-jam.
Nice work, I thought about making a pirate game once using the same assets. YOu did a better job than i could of. I would just swap the keys to wasd if using the mouse aswell.
This is very well put together nice work
I love the graphics, the backstory, the music, and me going around blasting pirate ships and barriers to accomplish the game's main objective. There were some issues I had with the game, however.
-It was hard trying to focus on moving around and aiming my cannons to fire at the enemies. If I run into another enemy or into a corner while I'm fighting, then I'm screwed.
-Perhaps it would be better if the player were to visit the shops and the roulette wheels by going near them and pressing a key. I would also like it if the player were to visit the shops more than once.
Nonetheless, I was still able to beat the game and had a good time doing so.
Thank you for the detailed feedback! Glad you had a good time :D
This game was really cute! I did find the non-liner stat-raising stuff cool, though unnecessary.
The game was quite difficult, though I persevered and beat it!
Overall, really nice little game!
Thanks for playing through!
The stat-rising is the mechanic to heal and prep for the next set of enemies.
Ah, that explains a bit. (Sorry I might have come off a little pretentious in my previous statement.)
Nah, you made a lots of sense. I think that this game does not give the players clue regarding this.
This game is hard but fun. Good job.
Thank you! Happy to hear you enjoyed it :)
Love your game! Made 2nd highscore in my first run Here is my game Rate Statera Grand Circus by Riffel for GDevelop BIG Game Jam #5 - itch.io
Thats great!! Happy to see your name on the leader-board.