Cool infiltration game, a bit hard with no adjusments but they are easy to make. The player can not only shoot, but go through some walls with time scale set to 2.
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Focus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #64 | 3.111 | 3.111 |
Graphics | #106 | 2.833 | 2.833 |
Audio | #118 | 2.556 | 2.556 |
Overall | #121 | 2.656 | 2.656 |
Originality & Innovation | #147 | 2.556 | 2.556 |
Theme | #170 | 2.222 | 2.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's a hard game, but it's well-made. I like how you can kill enemies instantly by meleeing them from behind.
Great additions like muzzle flash and use of light casting. Once I found the 'cheat' menu it was quite a bit easier to get through and fun to run around.
When pressing escape it has so many options to configure, this was surprising. After I made the game easier in the settings: I managed to escape. :)
HITMAN ! :O
Enjoyed playing ! :D
i love the assassin game feel of this game with the particles and effects ! :0
well made !
Really nice, well done! can you please play my game to get feedback!
This game really has speed running potential. I really liked it!
Pretty tough shooter
I like the kick/push mechanic.
The acceleration of the character kind of makes it really frustrating to dodge bullets, and I feel like the AI could have been better.
But I think that this game doesn't fit the theme very well. Yes, I understand the mechanics with the weapon, but I feel like it could have been something more interesting.
I'm glad you liked the pushing, I tried to make it as juicy as possible. I do agree that the AI could use improvement. About the difficulty, I agree that it is pretty brutal (I intentionally made enemy bullets impossible to dodge), which is why I put in difficulty settings. I can see where you're coming from with the theme since the instability mechanics don't always affect gameplay. Thanks for taking the time to comment!
Nice little topdown shooter.
The music tends to cut out periodically though which is a bummer.
But otherwise quite a nice game you've made.
I did a similar unstable weapons concept for my game! Its impressive you did a whole stealth mechanic on top of it. Using the lighting effects for that works really well
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