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I robot GDX22's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #2 | 3.921 | 3.921 |
Overall | #12 | 3.447 | 3.447 |
Audio | #14 | 3.342 | 3.342 |
Theme | #27 | 3.579 | 3.579 |
Fun and Game Design | #41 | 3.211 | 3.211 |
Graphics | #62 | 3.184 | 3.184 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very good idea and tough game. Got addicted and enjoyed it, each new start is a challenge. Great fun!
Thanks for the feedbacks, glad you enjoyed your play ๐
This is a great take on the theme of the jam! I haven't been able to rebuild my ship yet! :D
Thanks for your feedbacks, do not despair wit some replay you'll be able to do it ๐
The concept is cool, I also really loved the animation you added that you showed on your twitter account, and I wonder how you created that animation!
It takes a while to understand what is going on in the game, so an introduction tutorial would be really nice.
Are you talking about the animation for the activation of a module ?
For this one I juste recreate the frames in photoshop, creating a little rectangle inside the module, then made it bigger etc etc until it reach the border of the module (I did the same process of animation by hand for my previous game ๐)
Thanks for your feedback, I'm definitly thinking on how to integrate nicely a "tutorial".
Feel free to check my progress on twitter ๐
Oh okay I see, so you created the animation before adding it to Gdevelop!
Yes that's the animation I talked about, it looks really swell!
Yep that's it,
Tweening effect would have been so much complicated I think.
Yes I agree, cause there is no crop function to cut a sprite out as far as I know.
it was amaZing, clever , cool, is one of the few games in this jam that i completed not because it takes you a while to understand all the concepts and the way to complete the actual goal , it deserves a lot this game, one of my favs on this jam!!!!
Thanks a lot for the play and the feedback, I definitly think this game has a really good fun/strategic potential.
So nice to see that you enjoyed it ๐
An interesting concept. The graphics and audio match perfectly and I like the general concept.
I only think that there should be a short tutorial to understand quicker how to play, as well as I wish you could turn on fullscreen.
Thanks for the feedbacks, according to you what are the important point to highligh in the tutorial ?
In your case, I think that the tutorial should include:
1. How to win the game (Seriously, with so much things to use your energy for, I don't exactly get what I'm supposed to do, maybe it's obvious and I don't get it but still I think "rebuild your engine / spaceship" with so many different actions to make and no explanation of what they do can make things confusing the first times you play.
2. What resources are useful for (I got a counter and I think there are actions that turn energy into resources but why am I collecting them?)
3. Short description of every action possible (maybe just smth like "adds 2 energy" would be enough, and ik there are some explanations but still I think it's kinda like "ok I get it but why is that useful?".
PD: If you don't want to make a long boring tutorial, maybe you could add a diary with the result of your actions from the day before and an explanation of why they make chances to win higher or lower, following the same principles I mentioned here.
Hope this can help you. Have a nice day.
Thanks for the details feedback,
I'll definitly take that into account (and I already did it in the post jam version of the game. If you want to know more, check this : https://twitter.com/LumbirBwut/status/1496880601273491458)
To give you an answer on how to play, your objective is to : Get 60 ๐ฒ for ๐ค and 60 โ๏ธ for ๐
For that you'll need to use your โก๐ฒ to directly convert into โ๏ธ OR depending of the value on the ๐ฒ to activate special power/rules.
To give you an example, here below a capture of the left module :
- The first rule transform your "๐ฒ value" + 2 into โ๏ธ for the ๐ค.
- The second one will give you supplementary ๐ฒ to play with, each turn; if you succeed to give 7โก points (for eg : One ๐ฒ with value 4 + one ๐ฒ with value 3)
- The third one auto aliment the current module, which mean it will not need ๐ฒ anymore to function (to activate this rule/power, you need to give it a specific ๐ฒ value, here a 4).
Does this kind of explanation enough do you think ?
Yes, I think that's enough to understand the basics, if you put an explanation like that in the update, I think it'll be easier for the player to understand what to do.
Thanks for taking the time to explain, I'm curious to see how this will turn out. :)