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Anxious Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #153 | 2.806 | 3.000 |
Originality & Innovation | #191 | 2.539 | 2.714 |
Theme | #195 | 2.539 | 2.714 |
Overall | #215 | 2.352 | 2.514 |
Fun & Game Design | #220 | 2.272 | 2.429 |
Audio | #242 | 1.604 | 1.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice and simple
Simple but cool game
Thanks, I'd like to expand on it, but this is all I could accomplish in the game jam limits. Thanks for the comment!
Not easy and needs some features to create game loop but I love it <3
I fully agree. I ran out of time in development and over scoped the game itself. There is a lot I still want to add though. Thanks for commenting!
I love the graphics, it's giving me a classic RPG maker vibe, which is a good thing. I cannot survive long enough to see what planting really does, but it could add a lot of interesting mechanics too. That's a good start!
Thanks for liking the graphics, I as well like the way they turned out. Sorry to inform you this, but planting doesn't actually have a use in the game as of yet. I only had about half the time of the game jam to actually work on the game, so I over scoped a lot on this project. It looks like there were a lot of people that submitted their game late, which I didn't know you'd be able to do as this is my first game jam. If I had known this, I would have worked on the game a little more, like by adding more content, or polishing the game. Anyway, thanks for the nice comment!
Good job friend!
Thanks!
Unskippable cutscene was frustrating.
Basic concept of having to avoid slimes was good.
A skippable cutscene would have definitely been a better idea. I tried to implement this but with my lack of time actually being able to work on this project during the game jam time frame, I was just not skilled enough to find a way to implement it into the game. I wanted to add way more content to the actual game, but I over scoped this project majorly, especially for this being my first game jam. Thanks for commenting!
I liked the graphics in this, particularly the trees, very simple design yet still quite nice. A bit bummed that there wasn't any audio.
The audio was one of the many things that I just did not have enough time to implement into this game, which I agree is a shame. I feel like it could have made the player experience way better. I will be adding audio into later versions of this game. Thanks for liking the graphics, I myself also like how they turned out. I spent a lot of time on the graphics as that is one of the things that my game usually lacks quality in. The path was probably my favorite graphical design in the project as it sits right now. Thanks for commenting!
These slimes are attacking as soon as the dad leaves, wowwwwww.
I had trouble implementing the enemies as this was my first time dealing with enemy ai and pathfinding, I definitely could have come up with a better solution if I had the time needed to implement such system. The lack of time I had on this project really shows in some aspects of the game that I wish to fix in newer versions. Thanks for commenting!
I love the game but I just wish you wouldn't have to go through the story every time. Once is enough 😊
This is noted, thank you for the advice. It was definitely part of my plan to add a means to skip the cutscene, but with the limited time I had, I couldn't pull through. Thanks for commenting!