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SpaceSaver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.091 | 4.091 |
Visual Design | #4 | 3.909 | 3.909 |
Engagement | #5 | 3.636 | 3.636 |
Functionality | #5 | 3.909 | 3.909 |
Overall | #8 | 3.709 | 3.709 |
Representation of Theme | #10 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Amazing game for such a short time! The art was great, the levels were varied, and I could tell that each level was about giving - helping others in need. The only things I would add is some sort of damage indicator for the ship. Also, launching the big missile while tethered causes some... fun situations. Excellent Work!
- Excellent game, although I don't understand the connection to the theme of giving. Great physics and mechanics and a very fun balanced game. I was engaged enough to push thorugh all eight levels.
- cool prototype! i like the mechanic of towing + blasting, gives you some good options for navigating the level wish there were more levels to explore to really dig into the mechanics and their implications. this is a pretty good start!
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Comments
This was surprisingly fun! Solid idea, well executed.
The level select was neat, too!
If I had one suggestion it'd be some kind of indicator as to where to the planet was since it's easy to lose track of once you go hunting in space. 😅
Unfortunately I bugged out around level 3 or 4 (whatever level had the distress signal ship you had to tow back), whenever I towed back to the planet it just restarted the level and there was weird overlapping with the UI messages so I couldn't finish the game in the end...
I'm also not really sure what it has to do with giving... I guess you're sorta giving the planets the thing to save them?
Fun game overall though!
This was neat! I really like the game mechanic of pulling things around instead of just shooting them out of the way.
This game was neat! Some of the UI was a bit odd, it wasn't very clear that you were controlling the ship in the level select screen so at first I thought it was only one level. The levels are certainly interesting, although I would recommend adding some sort of visual timer as it often felt like the level was restarting out of nowhere. It definitely has good potential!
This was really good! The levels were well designed and I found myself playing this one the most! A little more feedback on when you took damage and how much you could take would be nice feature to add if possible but other than that this was a homerun!
I had a lot of fun playing this! I liked the movement system a lot, and I like the art in the game!
Super slick! Can confirm it runs good under Wine, with 64-bit Ubuntu and Intel graphics. Joystick support would be an improvement, if you’re going to keep working on it.