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Yellow Cat Taxi Co's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #4 | 3.584 | 3.778 |
Audio | #7 | 1.370 | 1.444 |
Narrative/Mood | #7 | 2.846 | 3.000 |
Overall | #7 | 2.214 | 2.333 |
Game Design | #7 | 2.319 | 2.444 |
Polish | #7 | 2.003 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice atmosphere. And with more work this could be a fun game. Would need some way to guide the player where to go and so.
Obviously a little on the short side :) I thought the atmosphere, lighting, and art were really really good. The gameplay loop is there, and has room to expand (obstacles, enemies, power-ups, etc). The win screen was a little buggy for me and without reading the itch page I wasn't sure to press spacebar to drop off the person. Big props on that loading screen though! Nice work.
It was either bugged on the first level or I missed something in the gameplay but I was unable to drop off the first passenger. I liked the atmosphere, colors, and the effect when you hit a wall. I would've appreciated the down key to drop you slightly faster but overall a cool concept for a game.
same
oh the down key dropping faster is a good idea thanks
Judging just the core mechanic as its clear the rest is incomplete.
The movement of the ship is has a good amount of momentum and weight and I thought was done well. Its packaged in nice graphical effect with the headlights and cave environment. Would have liked to Seen some kind of direction indicator so I knew where to go as i got the sense the game is more about dodging the walls rather than figuring out where to go.
I really appreciated the loading screen. I loaded up the game twice and found different messages each time - that was pretty cool.
The art was excellent, and controls felt spot on (challenging, but purposefully so - felt like something I could build expertise in).
I think besides just wanting more gameplay + music/SFX, two main pieces of feedback:
1. The tutorial instruction felt obstructive. I would've liked it to have gone away after some period (maybe pop up periodically if the player still hasn't completed the task) or maybe just more subtle (smaller, in a corner of the screen or a less vibrant color)
2. I went the completely wrong way to pick up the passenger, so ended up exploring the whole map until retracing my steps to the beginning to go right at the start instead of left to find the passenger. I think it'd be worth considering making it so the player can't possibly go the wrong way for the first passenger, so they don't get bored/lost from the very beginning.
To me, this was a REALLY strong core concept for the game, and I think the mood was conveyed/executed really effectively. Honestly, I loved just flying around with the light and exploring, the way this game was laid out almost read as more of that type of game, and if some of those exploration game elements were incorporated here (maybe a rare gem you can find, some fun powerups, etc) I would be hooked on it. Solid visuals - some more SFX would have helped build the narrative/mood even more, but I'm impressed with what you all put together!
Loved the concept of this. I wish you all had the time to flesh it out more. I know you had consider procedural levels which would have really worked with this type of game. The games visual have a charm to them, love the little cat driving the sub :3
I think a few things would have gone far though: audio effects, an enemy type or moving obstacle, a second level, in level instructions, a reason to use the cool laser. Obviously these are things that I'm sure you all could have gotten to with more time though, so great job nonetheless!
Lastly just want to say that the controls are nice! It makes you really have to balance your speed vs the risk of crashing into things. Good job!
This game looked great! It was a fun concept, just felt like it needed a bit more time to get audio in there and maybe more than one customer. I feel like this game would be an excellent game to have procedural level generation as well. Then maybe have 1 cat in the first level, 2 in the second, etc. Could also be a great speed running candidate. I especially loved when you could smash the sub into the "wall". That was a great effect! I'd name it "Cataxi" :P Well done!
I kept imagining the crazy cat world that they live in. Anthropomorphized animals have always been a bit wonderful to me. I was hoping for more levels so I could see if this world was a wild as what is in my head. This game also felt like a NOIR novel in a way. As if the taxi was just the beginning like in the old heavymetal or Fifth Element movie
Gg. The web player got stuck on the loading screen so I got to laugh a bit. Windows version works so I got to play.
If the webbuild was broken you probably played the old version. I fixes and updated that and the game generally 10 minutes ago :)
But thanks for playing:)