Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Forsaken FlameView game page

A top-down puzzle dungeon game with only your flaming sword to guide you.
Submitted by Kevin Hill (@kevinhilldev), CaptainRipley (@ArianaGChow), Lost One Studios (@lostonestudios) — 2 days, 1 hour before the deadline
Add to collection

Play game

The Forsaken Flame's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2504.250
Narrative/Mood#14.0004.000
Art#14.0004.000
Audio#23.5003.500
Game Design#24.0004.000
Polish#33.5003.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you part of the Game Dev Field Guide Community?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Super cool game!

Unfortunately I havn't really had the possibility to use my computer much these last two weeks and the game doesn't work on the phone. I have been able to watch Yanni and Zach play though.


The graphics are very nice, and the cut scene animation that pans to the gameplay perspective is cool. When you finish a level and the camera pans to the exit, would it be difficult to make it seamlessly go into the entry anination? I think that might help keeping the player immersed. 

I can't wait to get a chance to play this game!

Developer

thanks for the thoughtful response. That’s a great idea to stitch the two camera moves together.

Submitted

Very nice puzzles.

Not sure if its intended but never noticed that the bats moved. they where just still. 

Developer

thanks for playing! They’re the opposite of the statue monster that freezes in torch light, the bats move when a torch near them is lit. 

(+1)

I liked the look and feel of this game and think you did a good job creating a fun atmosphere within the small timeframe. I got stuck on the level where you throw your torch to try and light 6 torches. It seems like there's not enough leeway with the controls and you have to have an extremely high level of precision which was difficult. I think having a burning-out animation so you have some notice that it is going to go out soon would be helpful. I'm not sure if this is the normal control scheme for this type of game but not moving forward in the direction I'm looking with the forward arrow confused me and made movement feel nonintuitive.

HostSubmitted

Excellent entry. Core mechanic was interesting and the level design allowed me to explore it to its full potential. Impressed with the large amount of varied content, I can tell you guys worked hard on this! Noticed a few little bugs like the sword getting stuck in the throw state and would have liked to see more visual feedback (like a health bar or something) for the Boss.

(+2)

This is a great starting point for a really interesting game, the sword throw and retrieval is very unique and opens up many possibilities for unique puzzles and gameplay ideas.   The room transitions were a little too slow and could use some more polish but otherwise this is a great little demo that could be something really fun.

Developer

Thanks for playing! And I appreciate the feedback, I totally agree with you

Submitted(+2)

Breathtaking!!! So much to love about this, I’m blown away!

More compliments during my playthrough here:

https://www.youtube.com/watch?v=fKZYD8CrUKY&t=5500s

Submitted(+2)

Really cool game! I got stuck on the part where you had to ignite six torches or whatever they were. The controls felt a little weird how the player faced whatever direction the mouse position was, but after you realize that, it works well (just because you don't have to aim to attack, but you kinda have to aim to get your player to face in the right direction).  I feel like a controller might work even better; I'll try that out later. The levels were well thought out and I felt like they were building on each other, which is always fun. The only thing that seemed a little strange was that to get your sword to come back to you, you had to click on the button a second time. Not that it's bad, just that I thought you could only throw it once and finished one of the levels without the sword. Great work! I'll probably play it again to see if I can get past that level...

Developer(+1)

Here's a hint! Your sword can't travel through things when you throw it, but can when you call it back

Submitted(+1)

Sweet, got it! Fun game, loved the puzzles!

Submitted(+2)

Great game! The low poly works well, it felt charming in a way. Also the music and sfx were great!

Developer

Thanks for playing! Any thoughts on the central throwing mechanic? Did you think it was fleshed out over the course of the puzzles or do you think it wasn't utilized to it's fullest potential?

Submitted(+1)

I thought it was implemented well. The board with the long diagonal line of torches felt super satisfying to figure out.

Submitted (1 edit) (+2)

Nice game! I couldn't defeat the boss, but I really liked it (especially the mechanics and art style).

Developer(+2)

Thanks for playing! Any thoughts on the puzzles? Were they too easy or too difficult? Do you feel like it progressed in difficulty?

Submitted (2 edits) (+1)

I like the difficulty, it's perfect. I mean, I've lost several times, but at the same time I was learning, and it gave me satisfaction to pass each level.
It has the exact level of difficulty, for my taste. 

Honestly, the boss part was the part that cost me and at a certain point made it not so much fun. When you hit the boss from behind, then he stands screaming and allows you to hit him. I loved it. The problem, (it's a super personal opinion, not professional), is that when I did that for the fifth time, I felt that it was a very repetitive "game loop", and that it would never end. I would have felt better if it were three or four times that this loop occurred, or at least know (by a life bar or something like that), how much longer I should hit the boss.

(+3)

Gg.