Really liking the ghostly yet warm atmosphere. Controls felt a little slippery, particularly paired with some interesting colliders which sort of throw you in the air even if you didn’t jump, but this round isn’t about character movement so no sweat in that regard! Curious to see how this develops.
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Daydream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How unique is the location? | #65 | 2.932 | 4.750 |
How good is the art style? | #75 | 2.700 | 4.375 |
Should this entry qualify for the next round? | #80 | 2.546 | 4.125 |
Would you want to see more levels of this game? | #81 | 2.469 | 4.000 |
Is this a well thought out level? | #84 | 2.237 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The constraint of only using hands is strangely captivating, I wonder what other levels could be made with a "single asset" design? The controls are a little floaty and disconnected, but in some ways that works with the vibes here.
Which game engine did you use?
Unity
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