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A jam submission

Top of the villageView game page

TOTV
Submitted by RedIOnion — 7 days, 11 hours before the deadline
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Top of the village's itch.io page

Results

CriteriaRankScore*Raw Score
How cohesive is the game art (do all visual elements work well together)?#771.6273.000
How well was the Theme implemented?#781.6273.000
Do the animations/effects improve the player experience (game juice!)?#781.3022.400
Did you enjoy this entry?#811.0852.000
Is the art appealing (do you want to spend more time in this world)?#811.0852.000
Overall#811.3452.480

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which team were you in and what was the modifier for your team?
I am on team PigDev.
My modifier was Networking

Which game engine did you use?
RTS (Real Time Strategy)

If you are chosen as the wildcard will you continue in the competition?
Yes. If i will get guarantee to go to next round

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Comments

Submitted(+1)

What a great take on the the network modifier, and I like how you named the difficutlies poor and rich, but it would be better if the order of the buttons was rich/poor, cause the rich is an easier difficulty, anyway the art looks amazing and the subtle background music is just perfect

Submitted(+1)

This was a cool little game! I like the vfx and feedback from the rocket. Good job :)

Submitted

Found the game to have a bit of fun for the first little bit. I enjoy these types of defense games.

Submitted(+1)

The game was either to easy or too hard, I couldnt find a way to get to the turret on the "poor" difficulty, and the "rich" was to overpowered. I did like the minimalistic artstyle and the fire effect on those rockes was really nice. You definetly hit the modifier "networking" (if the multiplayer works) but i think implementing the modifier this way took you too much time to polish the rest of the game.  BUT you can still be proud of yourself to even publish a game :) Thanks for letting me play it