Im glad you liked it. The glitch has something to do with the collision detection. There seems to be a problem when trying to push the player out of the block, it chooses the wrong direction. Will definitely fix in a newer version. Thanks for reporting
Potatuetata
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I like the idea a lot. I do think that the freezing of the clone kinda defeats the purose of reversing the clones controls, because I found myself going to a safe space, cloning, so i can move the clone on the right side on the button and then freezing it there to move the player onto the left button.
That is why I would really like to see this game idea developed further, because there is definetly potential for the game. Cool Concept, god job!
Nice entry, i had some difficulties with understanding for which things I should boost, and i got myself softlocked in the later level (it had bright surroundings, i think it was thime cathedral or something). Before the level started, where the countdown happened, i pressed left mouse button a couple of times so when the level started i was already in mid air falling to my death. Unfortunetly it saved when i was falling, so i couldnt recover myself.
Other than that a great entry, good job!
Thanks for playing. At first I didn’t want to make the player as powerful as it’s now, but I realized that that was a big part of the fun, so I decided last minute to implement the last 5 upgrades that make the player op :D
I hope I get to round 2, then if the theme fits I will definelty expand on this idea