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Potatuetata

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A member registered Dec 02, 2018 · View creator page →

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Well deserved 5 star rating. Really good job! I like how the spider has multiple purposes, even breaking walls i cant traverse without it. Great story too and it fits so well into the universe you built with your other games. :)

Good Job! I only had some enemies, that apparently had the strategy of only choosing healing cards so the bees take out the enemy. Still a great game!

Easy 5 stars for you. This is amazing, great job as always! The only critique i would have is that the screen is a bit to pixelated if played in fullscreen, in my opinion. If I only have the small display, around half my screen size it looks great, but in fullscreen the pixels are a bit too big. Nothing dramatic though, so good job! :)

Good job on your first 3d game :) I had fun playing this, wish there was more content, but i fell you. I also didnt have the time to finish everything. 

Cool concept, very unique. I think the addition, that the enemy attack is an actual minigame, which influences the game is great. The visuals are something you need to work on, because the pixel density is not the same on the whole screen, this looks a bit weird. Some pixels are bigger than others, and then there are circles which arent pixelated at all. Make it consistent everywhere and it'll look better with not much effort. Still a great entry, good job!

Such an amazing experience. You did a great job on this one, im really glad i played it <3

That are some nice puzzle levels you got there :) Good job on the design, i was stuck a bit on the 8th level. I think the story was a bit in the background, but still a nice entry for this round

Haha, i was laughing to myself once the duck relvealed himself :) Good Job!

Thank you for playing the game. Yes, sadly i only got one part done, and for that i worked until 5 min before the deadline. My scope was set completly wrong this round, and some tasks took longer than expected. I just updated the itch page of the game, if you want to take a second look at it :)

Thank you for the feeback :) I just updated the itch page, so it isnt so blank. Mostly it was a lack of time, because I needed to improve my code from the first round to make levels this big possible. My plan was to include a mole-npc that could break the unbreakable wall tiles to progress in the story, but all that got crushed when i had to spend around 8 hours reworking my mining code from the first round.
Then when i realised that my scope was set wrong, i needed to downscale really bad and my motivation was gone :/
Thanks for the good words <3

(1 edit)

Thank you for the kind feedback, unfortunetly my time was very short this round and i made some bad decisions when planning my scope. The itch page just got an update where you can find some more info on the development process this round. 

Im glad you liked it. The glitch has something to do with the collision detection. There seems to be a problem when trying to push the player out of the block, it chooses the wrong direction. Will definitely fix in a newer version. Thanks for reporting 

The 2 genres work quite well together. The only thing i have to note is, that in the bullet hell mode, the bullets seem to be moving with the player / enemies. This was quite weird at first. 
The farming was suprisingly strategic, that's a nice touch.

Well done! This is an awesome idea. I love the fact that the box could be jumped over or shot, and that the security guard at the end could be solved with all 3 genres. Such a unique Idea.

This is such a great idea! A lot of potential to explore with the 10 seconds, good Job. I definetly want to see you continue this game, because this can become a really nice puzzle game.
As some others already stated, the blocks jitter a bit when moving with time, but thats not a big problem. 

Thank you very much for playing and the good feedback. When I’m At my Pc tonight, I’ll check out your game aswell, because I think I didn’t get to yours in the last play sessions. 

This is a nice little cozy game. Just chilling on the water catching some fish. I do have to mention, that the boat movement is reversed to the rowing animation, it should be the other way around. Other that that good job. 

I like the idea a lot. I do think that the freezing of the clone kinda defeats the purose of reversing the clones controls, because I found myself going to a safe space, cloning, so i can move the clone on the right side on the button and then freezing it there to move the player onto the left button. 
That is why I would really like to see this game idea developed further, because there is definetly potential for the game. Cool Concept, god job!

This concept is great. I kinda wish that the already discovered crafting recipes were visible somewhere, but since this is just round one, thats no problem. The tutorial was a nice addition

Interesting concept. I'd like to see this developed further. The progression could have been a bit quicker.

This is one of the best games in this jam. I've never seen a game like this, the idea of switching blocks, but being able to move inside these blocks is amazing. Good Job!

Im glad you liked the experience. Yeah, I do agree, the thumbnail is not my strong point :D It could definitely use some improvement

Nice entry, i had some difficulties with understanding for which things I should boost, and i got myself softlocked in the later level (it had bright surroundings, i think it was thime cathedral or something). Before the level started, where the countdown happened, i pressed left mouse button a couple of times so when the level started i was already in mid air falling to my death. Unfortunetly it saved when i was falling, so i couldnt recover myself.
Other than that a great entry, good job!

This is a great concept. I found the arrow shooting quite difficult, but could very well be a skill issue. I definetly want you to continue this project, and see where it goes. The mechanic is solid, good job. 

It made me feel like im controlling the ufo. The only problem is, i dont know how to control a ufo xD Good Job!

This is an amazing entry. Very polished! I had fun doing math in my head, and that doesnt happen often.

The jump and run mechanics were implemented nice. although I would have seen each of them as their seperate mechanic. So wall jumping and dashing would already be 2 mechanics. The Boxes were a bit though to place in the lava but other than that a solid entry!

The atmosphere was great, and the foxes look funny :) Good Job, I just dont understand how the game can have 400mb

Really great entry! I had a lot of fun playing this one. Cleaning up the city was kinda meditative. I definetly want to see this one developed further. The power ups were in my opinion not so impactful.

The player movement ist fantastic. I think the lasers got out of sync, because I took to long in some levels, but im not sure. Definitely not an easy game, but a great skillcurve. The mechanics are presented slowly one after the other. Good Job!

Great game! The atmosphere was really good. The enemies felt dangerous and the fire sound effect was a good addition, I'll definitly spread the light :)

That's the duck game :) The skill curve was a bit steep. I wish there was a closer checkpoint in level three near the one block gap. I fell there quite often and had to redo the level. Otherwise nice jump and run mechanics, and I think you also implemented coyote time.

Very polished title. Good Job! The 2 mechanics work so well, and complement each other great.

A cozy experience. I don't think it was intended that the bean sells for the same amount as the peppers.

This was kinda addicting. A little bit slow at first, and the movement was a bit finicky but otherwise a nice submission 

interesting game! I already liked your games from last year, and this one catches that same vibe. I really ejoyed the experience. 

Thank you <3

Im glad I could scratch your itch xD

tastes soooo good :)

Thank you for the feedback, I‘ll definetly look into this, if I make a newer version. I do agree, the hitbox bugged me too, but I only realized this after the submission to the jam.