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Blitz Bash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well was the Theme implemented? | #33 | 3.361 | 4.000 |
Overall | #58 | 2.492 | 2.967 |
How cohesive is the game art (do all visual elements work well together)? | #61 | 2.731 | 3.250 |
Is the art appealing (do you want to spend more time in this world)? | #64 | 2.100 | 2.500 |
Do the animations/effects improve the player experience (game juice!)? | #64 | 2.310 | 2.750 |
Did you enjoy this entry? | #67 | 1.960 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team PigDev - Network
Which game engine did you use?
Unity
If you are chosen as the wildcard will you continue in the competition?
Yes
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Comments
I was lost with the controls but the Catch match ambiance is well made. Fun concept !
Good work on the art and style. I felt like the controls were a bit rough but I got used to them a bit.
Went for a hard rockin', badass aesthetic...and you nailed it. The vibe in this is spot on.
The controls felt a little off to me. Maybe spend just a touch more time early on getting that movement/actions just right?
Really clever use of the network modifier. I think you did a really great job thinking outside the box on the theme.
A solid entry all around.
Cool idea for the theme and modifier, but seems like the art could use some more polish. The idea of viewers rating the action is great.