Play game
All in's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was there a sense of progression? | #1 | 4.333 | 4.333 |
Overall | #11 | 4.037 | 4.037 |
How well implemented was the core mechanic? | #14 | 4.148 | 4.148 |
Did the secondary mechanic complement the core mechanic well? | #23 | 3.815 | 3.815 |
Did the game align well with the task? | #23 | 4.037 | 4.037 |
Would you like to see this game idea developed further? | #25 | 3.852 | 3.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Duck
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Very robust and nice looking game for something made in only 2 weeks! Very impressive!
I think the gameplay loop is super fun, but may get bogged down a bit by too many surrounding rules + UI elements. At its core, very fun though!
Thanks for taking the time to play my game and give me feedback :) Its a good poiint that it can be a little overwhelming! ideally it would start off slow and then build up so once your more used to it you can enjoy more things happening. I do try and start the player off with less (and simpler patrons) and unlock more complicated ones later, but i think the balance is slightly off. hopefully with feedback like this i can tweak it more for the future :)