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A jam submission

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A highstakes casino management roguelike
Submitted by mog13 — 49 minutes, 21 seconds before the deadline
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All in's itch.io page

Results

CriteriaRankScore*Raw Score
Was there a sense of progression?#14.3334.333
Overall#114.0374.037
How well implemented was the core mechanic?#144.1484.148
Did the secondary mechanic complement the core mechanic well?#233.8153.815
Did the game align well with the task?#234.0374.037
Would you like to see this game idea developed further?#253.8523.852

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Duck

Which game engine did you use?
Unity

What are your pronouns so I know how to refer to you in the videos?
He/Him

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Viewing comments 1 to 1 of 21 · Previous page · First page
Submitted(+1)

Very robust and nice looking game for something made in only 2 weeks! Very impressive!
I think the gameplay loop is super fun, but may get bogged down a bit by too many surrounding rules + UI elements. At its core, very fun though!

Developer

Thanks for taking the time to play my game and give me feedback :) Its a good poiint that it can be a little overwhelming! ideally it would start off slow and then build up so once your more used to it you can enjoy more things happening. I do try and start the player off with less (and simpler patrons) and unlock more complicated ones later, but i think the balance is slightly off.  hopefully with feedback like this i can tweak it more for the future :)

Viewing comments 1 to 1 of 21 · Previous page · First page