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Musical Catch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How good was the game? | #37 | 2.255 | 2.875 |
How Artless was the game? | #38 | 2.844 | 3.625 |
How engaging was the story? | #40 | 1.079 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Its a nice relaxing music game, and with nice visuals, but there isn't a story here so I had to mark you down for that.
This was a fun, chill play. I like how much ambience and life you were able to give to a game without any art. The scoring system was good, but I think you should have an end scene that tells me how I did compared to the maximum achievable score. Would give me something to shoot for on a repeat play.
You did such a good job adding juice, but another area I think you could have given feedback is on the paddle itself. Even if you just have it grow and then shrink back down to size, or flash white or something when making contact with the green balls(notes I would assume if art were allowed).
Overall solid entry. Well done.
It doesn't really work in the web. And I think it has some bugs, when you continously press D you go up or something :D.
Unfortunately, the web version didn't load the green balls for me but it works fine on the download so that is what I will be rating on. Didn't see a story but the game is good and the music was nice and relaxing
I'd say it was a bit too long, and the notes didn't really match up with the music. Also nothing happens when you win, not sure if thats a bug or intentional. But it's a nice and chill game nonetheless.
I think something's wrong. All I can do is move left and right (hugging the left wall moves you slightly downward and hugging the right one moves you upward), there's nothing to catch. Is that the intention?
Sorry, i think the page is bugged, the web build doesnt work, but the windows works fine, but for some reason the windows file doesn't appear
you should be able to download the windows build
Yep, that one works.
Well, it's nice and chill, and I liked the effects. Personally I think it's Xanderwood's fault of not explicitly stating that a story is needed, since there's no story here, I had to give you 1 star for that. Apart from that, I think a bit more polish could be good: making the collectibles/notes in sync with the music, giving them some kind of animation or particles when you collect them, and some kind of end screen saying "you win" would make it a bit more complete. Apart from that, a nice little game.