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A jam submission

Shape EaterView game page

Choose a play style and eat shapes. Nuf said
Submitted by MattBann — 2 hours, 57 minutes before the deadline
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Shape Eater's itch.io page

Results

CriteriaRankScore*Raw Score
Geometricness#254.0714.071
Gameplay#443.4293.429
Overall#743.2293.229
Music#763.0713.071
Design#1192.8572.857
Theme#1432.7142.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What did you eat/drink during the jam?
Many strong cups of tea

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Comments

Submitted

It gives me the vibes of .io games! Great job! Just one note, make the map bigger and there's a bug that when a smaller enemy hides in the corner of the map then I can't eat it.

Submitted

Addictive game! The ability cooldown is a little to high. I liked the music and sfx too.

Submitted

Overall nice game! I like the music and SFX, but the red side is very underrated. The cooldown is too great. I enjoyed playing as blue!

Submitted

Very additive game, i liked it! 

Submitted

I think it's fun but I don't really like it when you have to wait 30 seconds for a new bullet but other then that it's not too bad

Submitted

Pretty fun game, played it for a while. Music and sound's good, like the concept of being able to pick what special ability you had, though the red ability's more useful than the enemies than the player, while the blue is more useful for the player than the enemies.

Smaller shapes could also escape being eaten by just hugging the walls and corners, though, which is a bit weird.

Overall, the game's quite good! Definitely a good second jam game.

Submitted

This game felt really fun to play overall! though the blue side was a lot more interesting to play than the red in my opinion. but the AI was really good considering the time frame and I overall enjoyed the experience, and the music kept me entertained the entire time. But perhaps the biggest thing to me was the theme felt a tad bit shoehorned in other than that though it was really engaging and fun to play. 

Submitted

It reminds me of .io games!

This big-eats-small kind of approach has always been something I liked. Implementing those mechanics with geometric shapes looks well. Adding an ability system also makes things more complicated in a good way since they give the player "special cards" to play.

Good job!

Submitted

Nice game! Good use of geometry with the bigger shapes being more powerful (but the side lengths staying the same). I don't know if it was intentional, but I found the small shapes could hide right next to the edge and I couldn't eat them if I was a bigger shape. The music fit the game well and added to the atmosphere

Submitted

Blue is op, couldn't finish though,, those damn reds are keep threw white things at me.

Submitted

Very cool!