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A jam submission

Lock and KeyView game page

Find the key by destroying the world
Submitted by MyNamesLex — 2 hours, 30 minutes before the deadline
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Play game

Lock and Key's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#153.4553.455
3D Art#192.4552.455
Itch Page#202.7272.727
Techincal Accomplishment#262.7272.727
Original Audio#322.1822.182
Use of Audio#332.4552.455
User Interface#362.5452.545
Overall#402.7272.727
Art Direction#432.3642.364
Commercial Viability#432.2732.273
Game Design#442.5452.545
Level Design#452.1822.182
2D Art#481.2731.273
Use of Theme#491.9091.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
1

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
Weapon model - https://assetstore.unity.com/dpackages/3d/props/guns/low-poly-weapons-vol-1-151980
Floor Texture- https://www.sharetextures.com/textures/floor/tiling_35/
Wall Texture - https://www.sharetextures.com/textures/wall/stone-wall-5/
Snow Floor Texture - https://www.sharetextures.com/textures/ground/snow_ground_3/
Show Tree model - https://www.cgtrader.com/free-3d-models/plant/other/sruce-tree-with-snow-free
Grass model - https://www.cgtrader.com/free-3d-models/plant/grass/nassella-tenuissima-mexican-feather-grass-06
mango tree model - https://www.cgtrader.com/free-3d-models/plant/other/mango-tree-pack
grass floor texture - https://www.sharetextures.com/textures/ground/grass_1/
Snow Wall Texture - https://www.sharetextures.com/textures/road/pavement_10/
grass wall texture - https://www.sharetextures.com/textures/road/road-30/
sand stone texture - https://www.sharetextures.com/textures/wall/sand-stone-texture-3/
plaster sand texture - https://www.sharetextures.com/textures/plaster/plaster-sand/
Key Model - https://www.cgtrader.com/free-3d-models/industrial/tool/standard-key
Rocket Shoot SFX - https://soundbible.com/1271-Harpoon.html
Explosion SFX - https://soundbible.com/538-Blast.html
Jump SFX- https://soundbible.com/1120-Bounce.html
Double Jump SFX - https://soundbible.com/1898-Spin-Jump.html
Wall Fall SFX - https://soundbible.com/1886-Crumbling.html
Deposit Box model- https://www.3dmodelscc0.com/model/scifi-container
Music by Wataboi from Pixabay (WatR - Fluid)
Font - https://www.dafont.com/ostrich-sans-inline.font?l[]=10
Alternative font - LiberationSans SDF
Milkshake for Camera Shake
TextMeshPro
Universal Render Pipeline
A few tutorials/looking things up

Please provide a link to a 30 seconds gameplay video of your game
https://drive.google.com/file/d/1EtilN2_iuqQQRyIJkEyQdi5Ow3BpgNuO/view?usp=sharing

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Comments

Submitted(+1)

It was fun to make rocks go flying away with one single click, and you being small adds to that. I would love a rocket jump as well, but this was fun as it is!

Submitted(+1)

This was ace. I loved smashing up the environments. I managed to find the first key and get through ok. I liked the simplicity of the main idea. It was cool to play and I had fun.

Submitted(+1)

That was a fun game :D Breaking stuff felt really good ! Just needs more polish and extra stuff to play with like grenades or graplinhooks etc. Overall was fun nice work !

Submitted(+1)

I can imagine myself having a stressful day and just opening this game and blow sh*t up haha! Considering that it is a solo dev project for the jam, it is a pretty solid entry! Hopefully you will find the time to polish and add some extra mechanic/features that could emphasise the effect your game have on people! Good job!

Submitted(+1)

Playing this game was pretty relaxing, seeing as it's based around destroying structures at your own pace. I spent a while just running around turning everything to rubble, just because I had the option to. I also appreciated the fact you could turn off the camera shaking effect.

I sort of wish that the player character was a bit lower off the ground, as in the second level I felt a bit "sunken", so to speak. I also agree with the other comments, in that other things to destroy, or different ways of doing so, would have spiced up the game and added more variety.

Good work either way!

Submitted(+1)

Really fun to fire a ton of rockets and watch the destruction they cause ♥, would love to see more types of destructible walls added in the future or even a slicing system that works from the impact point, though I know that last one is rather complicated!

Submitted(+1)

I liked the way the environment broke down. There was sweet satisfaction in yeeting an already airborn chunk into oblivion. I did not find the game loop that engaging in the end. It started to feel a bit of a trudge after a while. For what it is I liked smashing stuff up for a little while