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Restaurant Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #10 | 3.714 | 3.714 |
Gameplay | #13 | 3.571 | 3.571 |
Overall | #17 | 3.500 | 3.500 |
Audio | #18 | 3.214 | 3.214 |
Visuals | #75 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Does your game include art/sound packs or pre-prepared code?
No
If yes, please provide the source of the packs used
Created everything during the jam.
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Comments
Brilliant use of the theme, fun and inventive gameplay. Gave me Overcooked vibes, loved the rush element at the day's end.
Great game! A one time use rag, make sense, it's a fairly simple but fun and theoretically endless game as the rate of customers increase, more upgrades are bought and so on until you have had enough fun, or it becomes unmanageable. The core design of creating a system that's logical and can handle continuous advancement naturally with just tweaking variables like spawn rates and limits are excellently done for a game jam's style.
Organic obstructions by making the tables, waiters and tables have collision is extremely frustrating, but also adds dynamic complexity to the game. Sound design is good too and along with the repetitive, predictable actions of getting a rag, cleaning, returning, ad infinitum, more impactful and satisfying, the breaking of plates is a nice sound that accentuates the task and helps set a flow state along with identical mouse movements throughout the game. It bums me out when they only leave stains and I don't hear the clack clack of plates being swept off the table and shattering on the floor, haha.
Rush hour is well anticipated, use of progress bars is good to convey information simply and quickly, the time dilation of the rush hour definitely makes things much more chaotic, but also makes all the collisions that much more frustrating, but that's intentional.
Great job on the game!
I quite enjoyed this! Definitely the type of game that is satisfying to play (as you rack up more money and can buy new upgrades!) - my only complaint is that moving the character with the mouse and then needing to click the towel and move the mouse when doing the table clearing was a bit tricky; mainly because my character would end up somewhere completely different depending on where the mouse was after the table clearing section finished!
Loved the tutorial though and thought the mechanics were pretty cool :)
quite a fun experience which easily explains all the controls and mechanics quickly and with ease. It was very enjoyable to play. Great Job!
Good. It was a proper game with a great tutorial and good mechanics.
Really enjoyed this game did feel the waiter got in the way but did not impact the game negatively
This entry absolutely managed to get me into a flow state! You did caught me off guard with the rush the first time around, it is a fun twist. The whole game feels like a whole lot of coding work, good on you for making it in just one week. Though, I felt a bit weird starring at those unsuspecting customers, breathing down their neck in anticipation of cleaning the table the second they get up, haha. Great experience!
Fun game! Got really intense at the end of day 1 I could already feel the pressure!