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Loren Penny

28
Posts
22
Followers
17
Following
A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Thanks James, hope you are well

Thanks for the feedback, much appreciated. With more time I would have loved to implement some of the additional features you’ve mentioned. I’m planning to develop this further and will use this level as a tutorial with better explanation of the mechanics. Thanks again for playing!

A simply beautiful game. Everything about this is so well executed, my favourite game of the jam!

Thanks for the feedback, much appreciated. I’m going to keep developing this after the jam as there are many changes I would like to make to the overall game. But polish week is over for me as I’ve taken the family away on a long awaited holiday

Visually great but didn't follow the gameplay. I thought filling the meters would be the cause of the apocalypse but seemed it was the alternate way.

Great use of the theme, loved the everything about the game. Really challenged the reflexes to grab the gems.

Really well put together game and fantastic use of the theme.

My only critique would be that after making it to the end of some levels with moves remaining didn't count as a completion.

Great use of the theme, loved the trial and error gameplay to figure out how to progress. Would have liked some more audio, maybe warning sounds.

Great game overall

Brilliant use of the theme, fun and inventive gameplay. Gave me Overcooked vibes, loved the rush element at the day's end.

Condolences on the loss of your friend.

Great little game you have created here, fun and challenging gameplay.

No worries, hope you enjoy it.

Yes, I created this as part of the GJL game parade jam.

I think you have a good grasp of English so no need to apologise

Great use of the theme in the game idea, coincidentally I've just finished a book on Greek myths. Loved the gameplay, genuine fear when I heard the minotaur approaching and I couldn't find the way out of the area I was in.

Sometimes I didn't always get an audio cue for which directions I could travel upon entering a new area. Not sure if this is by design. If possible, maybe the could be sped up if the minotaur is near? Like the voice in the dark is fearful for your life and so is passing on the details faster.

Other than that, really fun game.

LOVE, LOVE, LOVE THIS GAME. Will be returning to play again & again. I'm not sure there's much more I can add for you to polish that hasn't already been mentioned so will leave it at that :D

Appreciate the support Ryan, have given you a follow back. Glad I inspired you to write you own log as well.

Very enjoyable game, great visuals and audio to match. Struggled with gameplay initially but got the hang of the spin in the end. Judging from other comments, you're going to work on the overall control which will really bring the game on.

Great interpretation of the theme. Was immediately on edge upon entering the game, checking corners before proceeding and jumped when I encountered the enemy. Managed to compose myself quick enough to pop him. Would have liked to see him slump on the wall, instead he fell through. Also, would be nice to have some audio for when the enemy is near maybe?

Overall, very enjoyable.

Loved the effort you've put into this, really good looking game and great audio compliment. However, I don't feel the theme has really been implemented as you can bounce that one cannonball around until the stage is complete.

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Great use of the theme! Love the game, love the art. Just a shame there was no audio. Also, could have benefitted from understanding the control scheme in advance.

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Hey,

I have just published a win32 build, give it a go and see if it works.

Thanks again for checking out my game.

**EDIT** Noticed another bug in the game so have uploaded an fixed version.

Thank you again, this is really useful and something I will add when developing this further. As I don't have much time to polish, I'll add an objective pop up at the start of the game

Thanks for the feedback, much appreciated. Could you elaborate on the challenge you found with the gameplay? I want to make this as enjoyable for all

Thanks for the feedback! Incredibly useful. I realised after submission that the waste meter wasn't working when litter bugs were removed from the scene for some reason so will be fixing that. I hadn't considered that the litter bug message would pop and will fix that. Thanks again for playing.

Thanks for the feedback! Much appreciated. I'll rethink the text colour and entering the machine is definitely strange and definitely not meant to happen so will take a look at that also. Glad you enjoyed the experience and loved that song the minute I found it!

Thanks for checking out my game and appreciate your comment. Litterbugs is such a better name for the NPCS! Also, it has made me think of trying to implement so bug models into the game so initially there are literal bugs dropping litter and they become human again when converted. On your advice, I have just written up a dev log on my process (well, as much as I can remember). I should get into the habit of writing down my process as it helps when reviewing and improving skills.

No worries! I’ll let you know when I’ve uploaded it. 

I reckon your PC should be right with it

Hey there, currently the build on the page is not compatible with 32bit. I am debugging this week so when I build again, I'll be sure to make it compatible with win32

Thanks

Love the concept, mechanics and controls feel realistic.

Critiques:

Your bullet hit markers remain after the target is destroyed

The sandbags have no colliders so nothing to stop me walking up to a target to shoot it. Equally, there could be a barrier at the entrance to each range meaning players have to engage targets from distance.

You may already be thinking this but variation in fire rate & recoil on the weapons would add to the current gameplay

Love the concept. Gameplay is fun and UI is clean and intuitive. However, I'm not getting the feeling of being in Hell from the level design or audio accompaniment, both of which contrast as well.