Thanks James, hope you are well
Loren Penny
Creator of
Recent community posts
Great use of the theme in the game idea, coincidentally I've just finished a book on Greek myths. Loved the gameplay, genuine fear when I heard the minotaur approaching and I couldn't find the way out of the area I was in.
Sometimes I didn't always get an audio cue for which directions I could travel upon entering a new area. Not sure if this is by design. If possible, maybe the could be sped up if the minotaur is near? Like the voice in the dark is fearful for your life and so is passing on the details faster.
Other than that, really fun game.
Great interpretation of the theme. Was immediately on edge upon entering the game, checking corners before proceeding and jumped when I encountered the enemy. Managed to compose myself quick enough to pop him. Would have liked to see him slump on the wall, instead he fell through. Also, would be nice to have some audio for when the enemy is near maybe?
Overall, very enjoyable.
Thanks for checking out my game and appreciate your comment. Litterbugs is such a better name for the NPCS! Also, it has made me think of trying to implement so bug models into the game so initially there are literal bugs dropping litter and they become human again when converted. On your advice, I have just written up a dev log on my process (well, as much as I can remember). I should get into the habit of writing down my process as it helps when reviewing and improving skills.
Love the concept, mechanics and controls feel realistic.
Critiques:
Your bullet hit markers remain after the target is destroyed
The sandbags have no colliders so nothing to stop me walking up to a target to shoot it. Equally, there could be a barrier at the entrance to each range meaning players have to engage targets from distance.
You may already be thinking this but variation in fire rate & recoil on the weapons would add to the current gameplay