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Electric wire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #231 | 3.529 | 3.529 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
couldnt get past the third level and no clue how it fits the theme
I probably should of designed level 2 better. I'm going quote what I said before "I was going for a sokoban where the player doesn't push the block but it evolved into some that didn't really suit that but also kind of did "
Really cool idea! Only criticism is I got a bit stuck on the first level as I didn't immediately realise I could walk into the orange block.
Very clever puzzle game. This really redefines sokoban. Definitely among the favourite I have played so far !
This is an excellent puzzle game (still don't know how it fits the theme, tho) but anyway one of my favorites.
This game is interesting, but I don't see how it fits into the theme.
EDIT: And pretty hard too, I couldn't get past 2nd level.
I was going for a sokoban where the player doesn't push the block but it evolved into some that didn't really suit that but also kind of did XD
I hate puzzle games but I have a feeling that this is really good. It is deceptively simple looking but really involved once you figure all the working parts of the game. Good Job!
Nice, tricky but not anoingly hard(I usualy struggle with puzzle games)
Font is hard to read and the puzzles are pretty hard
This mechanic is genius, as it makes you think about both how your character will move to get to the orange bit and what will commence afterward with the green one. I like this a lot, but a couple of intro levels showing you how to manipulate the block before diving into the deep stuff would be helpful. This is probably the best game I have run across reviewing yet.
yeah I tried to do that with level 0 and level 1 but I know it still doesn't do the trick that well
This is cool but hard! I beat the first two levels but then it got kinda hard. I will try and beat more when I'm not so tired!
A question: How does this fit the theme?
Thanks!
-Vincent
I guess I was going for a sokoban where the player doesn't push the block but it evolved into some that didn't really suit that but also kind of did XD
Well it turned out good!