to me it is very good, but the game feels just like a first person avoider game, not a fps. It is cool, and a good gun game, but it doesn't feel like it met the requirements.
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Tower of the Final Bastion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #679 | 2.261 | 2.261 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I feel like this doesn't really fit the theme, I know you wanted to go for "shooter with no shooting" but this is not a shooter anymore, it's kind of a first person runner. On the other hand, the graphics looks interesting but the background is way too static and I would have like secondary animations on the red bombs.
Great game and art, but it kinda feels of bullet hell but you cant fire back. Took me some time to figure out the controls too..
- Great style and presentation.
- At first I didn't realize I was moving at all, because of the lack of reference points.
- I don't understand the dodge mechanic, all I hear is a noise when I press Shift and I don't understand if it's doing anything at all, so I just keep spamming it.
- Green rays go too fast, it just feels random if you get hit by them or not.
- It's difficult to understand the range of bombs.
- I think that, in order for this to still be a "Shooter", there must be some shooting involved. And there must be enemies. There's none of that.
Good graphics. Loved the concept of dodging things to get to the middle, but the green spikes are awful. I can barely track them.
The movement needs some fix too, after some tries I ended up spamming shift. You need to add some instructions at the beginning too, but my comment here is focused on the design and I liked it! 4/5* and keep working!
Movement is really slow I thought I was using the wrong keys because their was so little change in movement.
Even with shift I was sure when the lasers are supposed to be coming to dodge, though I got to the end switch just spamming shift so :/
In short I guess I couldn't get a good "feel" of how I was supposed to be interacting with the world, so I couldn't understand how to master the game..
That was disappointing. It looks great but the gameplay is just bad. I guess there isn't enough time in 2 days to do everything well.
The pitch isn't bad, but the mechanics are just not well realized. The relatively featureless waseland is a neat aesthetic but it makes it very hard to judge your speed. So much so that I wasn't actually sure if I was moving forward at first. The other problem is that the projectiles don't have obvious feedback. I couldn't tell where the lasers moved or where the blobs would fall. So whether I died or not felt mostly like luck. The last unfortunate part of this was that there's no reason for this to be in first person. It doesn't do anything unique with that premise. Instead this is just like many 3rd person dodging games, but more frustrating because I didn't know the extent of my character's hitbox.
This game needs one other good idea to it even more than it needs more polish.
The game looks great, absolutely love the atheistic. I love all of the visuals, but the game play is a bit rough to play. The forwards movement is a bit too slow, so much so that I couldn't tell if I was moving at first.
Otherwise, really great!
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