Great puzzle game! Its a nice spin on the match-3 system and it gives me a Tetris vibe.
Point Blank Vector - https://itch.io/jam/gmtk-2018/rate/298998
Criteria | Rank | Score* | Raw Score |
Design | #37 | 4.343 | 4.343 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Great puzzle game! Its a nice spin on the match-3 system and it gives me a Tetris vibe.
Point Blank Vector - https://itch.io/jam/gmtk-2018/rate/298998
A great take on the match-3 genre! Personally felt that trying to lose was more difficult than keeping the game going. Maybe add another type of fish to make it a bit more challenging? Either way, really enjoyed the "chill" (pun) music and definitely has a lot of potential to expand upon.
Very nice game. I love how it was super chill to play, the music/art played into that. It fit the theme of the jam very well.
Neat game, I like the twist on the usual match 3 game play, and I especially like the graphic novel-y art style!
My score was 592 when I quit the game, so I guess that tells a lot on how good it is (it's good).
Took me a while to "get it" but now I kind of feel I could go on forever. It's a really nice "puzzly" match 3 game. Good job!
Yes! I totally wanted to make puzzle levels. The whole system is there (it's basically how the tutorial works), so I can easily make my own board. The difference however is that the goal is to make one shipment.
But making good puzzle is difficult and it would have taken too much time so I didn't do t. Maybe I will start to design some levels now :)
Neat game. :) Tutorial is bugged though, and some instructions on controls would be nice. Definitely has potential though. :)
I'm pretty sure I broke it: (edit) I didn't
Not removing matches definitely adds a new dynamic to the match 3 genre.
I like your art style and the game is pretty well executed. I just noticed the fish skeleton spells out FISH, so nice touch there.
I don't usually like match 3 games but I enjoyed playing this one. Thanks for making it.
By broken you mean that there is no move to clear a line?
Yes that is basically the game over. The issue is that it is difficult to test a game over state. It would require to test every possibilities which is really not straightforward. So for the jam I couldn't do it.
But that a good point that I should mention on the game page.
We had a version where you could do vertical and horizontal. Our early mockup even had that feature.
But when testing I felt it was better for the player to focus only on the horizontal. That helped with balancing the difficulty and it also avoided to clear the board unexpectedly. With only horizontal it is a bit more focused.
It is possible to balance the game to work both way. We just ended up using only lines.
Simple but it works exceptionally well. This is one of the best games I've tried so far!
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