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A jam submission

AllocationView game page

A Metroidvania without an interconnected world or character upgrades.
Submitted by Mush (@HelpIAmMatthew) — 2 hours, 48 minutes before the deadline
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Allocation's itch.io page

Results

CriteriaRankScore*Raw Score
Design#104.6674.667

Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 9 to 1 of 49 · Previous page · First page

Best game I've played in the Jam yet. Good concept executed well. It's a lot of fun to play. It needs tighter controls though. Some rooms seem impossible to get through without taking damage due to the fixed jump height. 

Developer

Thanks a lot! The controls are definitely something I'd work on more if I had more time.

Very fun game, controls are annoying in some places and dropping though floors can be annoying but is a fun idea and game

Developer

Thanks! I agree - the controls could definitely use a bit of work.

Submitted

This is a very very good game! The concept is genius and the design is great.

A couple of points: It took a while for me to figure out that I can shoot blades, and some rooms (even the hard ones) comes down to stay in a corner shooting until everything that move randomly gets destroyed, and then you can move freely through the level.

Developer

Thanks for playing! If I had had more time to work on it, one of the things I'd do would be editing the room design a bit.

(2 edits)

Seems I am not the only one who actually loved the concept behind this game. The idea is well implemented, and I can see a fully fleshed out game coming from this. Some romos could be designed differently, and it is not intuitive that you can shoot the Blades. These are nitpicks imo.

I think this is the kind of game that would benefit from a online system that compares you efficency (rooms used to beat the game, amount of rooms cleared...) in order to promote the thoughtful placement of rooms and pretty much creating a metroidvania-puzzle game, maybe with user created content. And I feel like this game would beenefit from some kind of upgrade system (I understand why this hasn't been implemented, lack of time being the main reason)

Guess I'rambled around long enough, but i truly would like to see a game that furtherly develops the idea. Congrats to the dev(s) behind this, I'd pay for playing something like this.

Btw, beaten in 11:38

Developer

Great time! (My best is about 6 minutes after working on the game for 2 days!)

I'm really glad you enjoyed playing it!

Love the concept! I had issues with my avatar disappearing randomly while I was playing which created difficulty that didn't seem intentional by the designer. Solid game design though!

Developer

Thanks for playing! I'm not sure what would be causing the disappearing issue, but it could be because your avatar flickers when you get hit?  If it's because of that, playing in a different browser might help?

Submitted

Uuhhhhh, can I give this game a 6/5?

I beat it in 18:35, and I must say. This game, unlike all the games I have played from this jam, could be turned into a steam game. Not just a kongregate game. Full Steam game. Basically a metroidvania version of VVVVVV.

The only thing that I need from this game is a clear explaination that you can shoot everything (didn't shoot the blades at first) and more of it.

Developer

Thanks so much! That's really kind of you to say. You're totally right about the blades though -  they do look more like hazards than enemies.

Submitted

Amazing Idea and really fun gameplay. My only problem is that some hits that I take just seem unavoidable making the game unfair at times 

Developer

Thanks  for playing! I spent most of my time working on the map system, so some of the game's enemies could still do with a bit of work.

Submitted

Best Idea I've seen so far and it was a really fun game to play too!

Developer

Thanks : )

Submitted

Pretty creative idea! It still felt like a Metroidvania since I had to think of the best way to get from point  A to B. My only small complaint is some hard rooms you spawn in can occasionally result in guaranteed damage.

Developer

Thanks for playing! I definitely agree - some of the rooms need a bit of work with their enemy placements.

Viewing comments 9 to 1 of 49 · Previous page · First page