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A jam submission

Bouncy Blocks (GMTK Game Jam 2018)View game page

For the GMTK Game Jam 2018, a Platformer but you can't stop jumping.
Submitted by max734734 — 2 hours, 10 minutes before the deadline
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Bouncy Blocks (GMTK Game Jam 2018)'s itch.io page

Results

CriteriaRankScore*Raw Score
Design#4542.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really good mechanic. Music would work wonders with this type of game. A good idea to build up on.

Submitted

This was fun! Using the mouse to provide a double jump was really clever. The art and sound effects were cute (though the sound was a little repetitive - adding some randomized variations might have helped a lot). Some of the level design was just a little too tricky in some places. Great start though!

Submitted

I really liked the way you implemented what's essentially a double jump, I thought that was super creative! However I found some of the jumps quite tedious and frustrating (the ones where you're stuck in a 2x2 square) and the bounce sound got on my nerves after a while. 

Overall, nice job though!

Submitted

I like the concept of more skill based jumps, but the hit detection on the mouse felt a bit dodgy at times. The art style is simple but works well. Sound effects could use a little more variation, as the jump sounds gets a little tiresome eventually.

I think a little more exploration of the concept could make this super interesting.

Submitted

Needs work in the controls area, but it's a good job for a game jam game. Just a bit frustrating to make some jumps, and I'm not sure strong it is in regards to the theme.

Submitted

I like what you did here, especially how you can play with one hand if you really want to. Slow pacing hurts this game a bit, a progress bar to know how far away you are from the finish like would have been nice.

Submitted

Nice work! I really like the mechanic it had a surprising amount of depth! good job!

Submitted

Good game, the two different inputs moving different entities feel like a cooperative game, with oneself.