Art and movement are really good, music don't stop when you restaring what's is nice touch, i wish there was sound effect when you steal bike. In long run games starting be boring because you can just avoiding bullets and play safe. So you can add fuel to force to chang bike. There is no invisible wall on the edge of screen, and when you push too much forward you can't go back to playable screen. And you can push enemies from screen to despawn them. Keep up the good work.
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Super Bike Strike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #115 | 3.933 | 3.933 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That was a fun, cute, little game. It fits the theme perfectly and overall was just a good game. I love the pixel art and style. Just needs some chiptune music to make it complete. One little thing I would want changed is the restart button. It's mapped to right click, but my fingers are on the arrows and z key. It would be nice if it was closer so I wouldn't have to change figure positions. Anyway good job.
nice! neat concept and fits the game jam theme. loved the graphics, character design, music, etc too hehe. would love to see more put into it. different types of enemies, environmental hazards that affect your ability to jump, enemies that move to a certain pattern, there;'s a lot of potential. nice job.
Boy, do I dig the aesthetics of this! It's like an edgy 60s comic book met an 80s computer platform. Getting the hang of things - especially learning not to crash my bike into the others - took me a while, but punching the enemies off their bikes feels super satisfying. (maybe if it was tweaked a little bit to make the jumping more forgiving and instead put on more pressure with the enemies...) Would love to see this grow into a bigger game with some level progression and more varied enemy types and obstacles and such. Maybe even different vehicles with special abilities?
Really great concept and amazing art. I feel like if more enemies were on screen, some great combos could be made. It is definitely more fun if you let at least 3-4 enemies on screen before taking them out.
The game looks and feels awesome! I especially loved the impact of smacking a bad guy off of their bike. I think that gameplay is nearly there, you just needed to up the number of bad guys, so that the player is put in though(er) situations that they have to get out of. I found the game a lot more fun when I let the bad guys build up for a bit before starting to take them out. When I did that, I saw that the bad guys all had different attacks, and that you could send your bike flying into others, which I hadn't even realized before!
Still though, if you make a post jam version of the game, I would love to play it! Great job!
The idea has some potential. The mid-air control were really stiff, and that made a lot of the deaths feel cheap. And maybe add more enemies on screen at once. Otherwise, great art and music. I would really like to see more of this game.
Awesome game with great art, I love how you turn the Shoot'em up gameplay into platforming.
Good job !
This is way more fun than I was expecting it to be! Very fun concept!
Really nice visuals and game! It would be really cool to add more abilities and bikes.
The visuals and the music are completely engaging and the game feel was odd at first but with trial and error it felt unique. This will totally give away how old I am but it feels like on of those games you'd see featured in the frontpage of Newgrounds and just play for hours or just when the teacher wasn't looking
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