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A jam submission

PixelView game page

Only One: Pixel (GMTK Game Jam 2019)
Submitted by murks — 1 hour, 52 minutes before the deadline
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Pixel's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#8353.5713.571
Adherence to the Theme#10803.4763.476
Overall#12303.1273.127
Design#16122.3332.333

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is a really cool, simple concept. I think it would benefit a little from some feedback on when you get the color right (for a while, I wasn't sure if I actually succeeded after pressing space). Also (this might just be my browser), but when I pressed "up" and "down'", the browser would scroll in addition to changing the saturation, which made it a little tougher to play the game.

I'm not great with colors, so this game was definitely a challenge for me haha. Again, I love the simplicity of it. Check color, iterate, check color, iterate. Definitely satisfying to play. Nice job!

Developer

Thanks a lot for your kind words!
I agree that the feedback could be better. It currently shows you the next color for two seconds, but it's not too clear at first. I did originally intend to give audible feedback in parallel to the visual feedback but didn't have time for it.

I have seen this issue with scrolling up/down before, but I'm not sure what causes it. I suspect a focusing issue. Maybe I can do something about it after the voting period.

Which browser did you use and does the problem disappear if you click into the game window?

Submitted

I'm using chrome, I agree it's likely some kind of focus issue. I thought it would go away if I clicked in the window, but for some reason it still persists even if I click in the window.

Developer

Thanks for the feedback, I'll see whether there is anything I can do about that.

Developer

One workaround is to use the alternative control scheme, which is WASD instead of the arrow keys. I'll add that to the controls documentation.

Developer

I tested a bit and unfortunately it happens with other browsers as well. The whole web build tool I use there is unofficial and not currently maintained.

Please use the desktop builds where possible.

Submitted

The real one pixel game.

Developer(+2)

That was the idea. Admittedly not great gameplay, but I haven't come up with a better single pixel concept yet.

Submitted

The game was really unique, though not much of a challenge having done a lot of work with colours. I didnt get too many buggs, though I think I got one colour that matched none of the available choice, I picked the closest, which was accepted.

Developer

Thanks!
The game is tolerant in that way, similar is good enough. Mostly to avoid issues with sloppy coding :]
Technically it is more tolerant to saturation differences than to hue differences.

Submitted

Very Unique. I like it a lot. Its unfortunate I somehow managed to cause a floating point error where the hint doesn't exact match the selection but besides that I'm ecstatic that you found a wholly original concept and ran with it.

Developer

Thanks a lot.
Do you mean it crashed or just that the game accepted a solution that didn't match exactly?
If it's the later, that's intentional, I put in a tolerance to make it a little easier to beat and avoid comparison bugs.

Submitted

The latter but I more meant that controls move between hue and saturation a fixed distance each press so the selection felt like it was not perfectly aligned to the target no matter what I pressed. I may have been playing it wrong by tapping instead of holding in hindsight?

Developer(+1)

You are right and it is not your fault, rather my sloppy code.

The hue is well defined but not aligned with the hue stepping. The saturation is randomized and not aligned at all.

This was simply the quickest way to do it and makes it a game about matching similar rather than identical colors.

fair enough

Developer

Fair enough :]