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Only 1 Frame Per Second - Puzzle Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #105 | 4.544 | 4.544 |
Overall | #260 | 4.035 | 4.035 |
Originality | #369 | 4.053 | 4.053 |
Design | #607 | 3.509 | 3.509 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed this and made it through all 17 levels! It's definitely a slow game, though. Would be nice to be able to speed up the time - even though it would undermine the theme, it would certainly make it easier to get through when you were comfortable with the solution on a level and just messed up at the end.
Also, really nice touch picking music that seems to be roughly 60 BPM (that is, one beat per second). At first I thought you were actually syncing the game's ticks to the beat, but then it got a little bit desynced. That would be a really cool piece of polish for a post-jam build!
Very original ,but the execution is not that good ,but it could be improved.
Nice job !
I think this is a cool game theoretically, but I don't think the execution is very strong. its unlikely that i would come back to this game for repeated sessions, due to how slow the gameplay is. although im not sure how you would get around that issue with a game like this.
Nice job! I played through the whole game. Here's my in-depth review:
Design [2/5]: I think this is a cool game theoretically, but I don't think the execution is very strong. I'll go over this using some specific examples:
I offer you all of this criticism because I think this game has a lot of potential. I just think the level design and the pacing need to be more carefully thought out.
Adherence to the Theme [5/5]: The game runs at 1 FPS and you only have one inventory slot. Personally, I think the first decision was a poor one, but the second one is brilliant. Either way, the game adheres to the theme well.
Originality [4/5]: I haven't seen too many action/puzzle games that move at discrete time intervals. The only one I can think of that comes close was Trapped, an old flash game series from the early 2000's. The puzzles feel uniquely designed, but I can't help but feel like I've seen these sorts of puzzle elements before in other games.
Overall, nice job! Keep working on games. You obviously have lots of different ideas. Game development is an iterative process, and your levels will get better if you keep going back and revising them.
This is a pretty interesting concept, I wish the game moved faster but I get it's only supposed to be one frame per second. The tile-based movement system that everything has to abide by creates some interesting puzzles. Good work!
A clever idea with superb realisation. I love difficulty curve, pretty levels with not very hard puzzles, but so trivial that you solve them brainless. The only thing I would change is art, it would have been better if you had used 1-bit art. Nonetheless it's not a problem at all. Well done.
thanks :D <3
I really like the level design, there is some clever idea. A good game overall!
Excellent game, one of my favourites ! There is a lot of very original and clever ideas in the level design and in the way we had to solve somes puzzles. It is also very various as sometimes is more about rhythm than solving puzzle. The "desync" feature is a very nice trick but it deserve to be better introduce as I don't think I could find it by myself if you did not help me. The 1 fps aspect and only one objet puzzle make it fit the theme very well. The minimalist sound and graphics are good enough, it is challenging without being to difficult so and there is not much to complain. Very good job !
Wow I really loved the level design on this one, specially on later levels. You know how to make really good levels with minimal elements and resources. Congrats!
I enjoyed the game! The idea is really good and in the levels you had to figure stuff out based on what you learned before. The music also felt like it was timed with the frames. Great job!
Neat! Enjoyed this a lot more than I thought I would honestly. Really good execution, strong art. Had a really good time with it!
Thank you very much glad to hear you enjoyed it :) Just out of curiosity how far did you make it?
This was an interesting and original puzzle game, would love to see more levels/ other baddies if you make more in the future! Well done.
Fun little puzzle!! Plays kinda(?) like Crypt of the necrodancer, the movement matches the beat :)
Interesting twist on turn based puzzles!
Good false critical path on level 16!
The worst part of your game is that at 1fps, it takes like 8 minutes to beat. It is a thematic way of extending playtime I supposed, lol.
beaten it easy 0 deaths!!
Now beat it blindfolded :)
Short and sweet~
Felt a little counter-intuitive running headlong into arrows the first time but otherwise this plays well!
I made it to lvl 8, this was cool!
Glad you liked it :). Just wondering what was it you where stuck on lvl 8?
This works _so_ much better than I was expecting it to. :) Only tiny gripe is that sometimes the movement becomes disconnected / out-of-synch from the bloops in the music, which seems like a shame, as it's amazing when they in time. :)
Other than that, this is great and I'd love to see it expanded upon in the future. :)
Thank you for the feedback :). We had a lot of fun making this game glad to hear you enjoyed it. Just out of curiosity how far did you make it in the game?
Four or five levels in, I think. I'm trying to get an impression of as many as possible. :)
Understandable :). If you do manage to find some more time the later levels are a lot more interesting and show off some cool 1 fps specific mechanics. Might be worth checking out if you enjoyed the first levels :)