Such a fun idea and well executed. Great job!
Play game
Palette Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #552 | 3.579 | 3.579 |
Overall | #669 | 3.658 | 3.658 |
Adherence to the Theme | #757 | 3.868 | 3.868 |
Originality | #874 | 3.526 | 3.526 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice to see an Ikaruga homage/premake among all the entries.
The screen has a tendency to get a crowded when there are more than two ships of the inverted-c variant on screen. This is a bullet hell though type game, so it's fitting. Good job.
Nice work! I just think it would be worth considering that you can also just get hurt by the color you currently have.
Fun little game. I feel like the enemy fire was just frustrating though.
Maybe make it where being a different color palette would make me be immune to enemy fire.
Or just limit the amount of enemy gun fire.
If you get a chance, rate my game please: https://itch.io/jam/gmtk-2019/rate/463297
Hey that was cool. Loved the hypnotic audio and the art. I think a third button to rotate palette in the other direction would be a nice addition (although I appreciate the minimalism of two buttons). My main frustration was that it you couldn't tell which palette the hidden enemies and bullets were on. It would be cool if each enemy and bullet shape was exclusively on one palette so the player could learn to identify and quickly swap. Otherwise it feels like trial and error and kind of kills the flow.
No way am I getting 1500, this game is tough. ;-)
Thanks, glad you liked it~
Unfortunately with the engine all I have is two arrows and two buttons so this is about all I can do there ^^;
I did have a couple of half-baked ideas on how to tell which layer they were on, but they never really seemed to work (nor did I have time to test much).
Different silhouette's is an interesting one I didn't consider; I might play with that, thank you
Great concept with the color swapping. It's cool that even your own bullets remember which color they are! Pretty polished for a jam game, too. Nice work!
I'm impressed you can get 1500 score, that seems tough, but you did make the game. My best was 300ish.
What an awesome idea! I just love it! I am not sure if I am so terrible at games like that or the level of difficulty is that high - I have a problem to reach a score over 300 :D.
The graphics is so simple yet so well done. Really good job!
Thank you!
Yeah there've been a lot of people saying it's hard; I went a bit overboard with the spawnrates ^^; (and the big enemies spawn too much thanks to a small oversight)
Though in part, I wonder: are you trying to shoot everything? I'm not sure if people are feeling they have to hunt every single unit or not; there's no penalty in letting some by but that's not explicitely made clear either.
I did actually try 2 approaches:
1. To try to shoot everything.
2. To stay (more or less) in one position and just avoid bullets + shooting things on my way.
Second one seems to wokr slightly better but some ships shoot still under certain angles - and those were generally getting me :D.
+ I think it should start slightly easier but over time become harder and harder - that would make the gameplay slightly longer for a shit players like myself :D
Liked the game but it was very difficult. I think you should increase the damage of the players bullet or make decrease the number of enemies. Loved the take on the theme though!
It did seem a little chaotic at times since the colours of the projectiles would also change. However I'm a sucker for awesome pixel art and the game is rather fun ( a little addictive as well ). Definitely going to play this some more.
Hoping you expand on it :)
P.S any chance you could upload a downloadable exe or ZIP ? I would really like to play this when I'm offline
Thanks for playing, and glad you liked it that much~!
Yeah I had some plans (and fixes!) that I never had time for so I'd like to play around with this more~
And...
Sorry. Due to the voting itch.io has locked off uploads so I can't add a downloadable version yet; but as soon as that's lifted I'll add a downloadable build (with improvements)
Really cool game! I am not good enough to survive to even 100 points, but I still had fun playing! My only complaint is that if you don't kill things really quickly they pile up and it becomes almost impossible to hit everything before dying. Great job though!
You have a really smooth-feeling game, here. For the first bit of playing, the groovy feeling of the shooting sound almost sounded like an intentionally designed song; it's just such a good "thoop thoop thoop". The way enemies in the correct palette light up is really appealing, too.
Our core complaint comes from the amount of health the enemies had. It feels like they can take a lot of thoops before going down. We ended at a humble 680 points, although we're guilty of testing out the hitbox too much.
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