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Palette Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #552 | 3.579 | 3.579 |
Overall | #669 | 3.658 | 3.658 |
Adherence to the Theme | #757 | 3.868 | 3.868 |
Originality | #874 | 3.526 | 3.526 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Such a fun idea and well executed. Great job!
Thank you!
Nice to see an Ikaruga homage/premake among all the entries.
The screen has a tendency to get a crowded when there are more than two ships of the inverted-c variant on screen. This is a bullet hell though type game, so it's fitting. Good job.
Sorry, they spawn more than I'd intended~
And the Ikaruga similarity was an accident of design: I went with the colour theme and there felt like only one way to take it ^^;
Thanks for playing!
I like the idea. It's simple but it has potential. Good game :)
Thank you for playing, glad you liked it~
Nice work! I just think it would be worth considering that you can also just get hurt by the color you currently have.
At the time I felt that would be a bit too easy: the idea being your ship was damaged or something like that.
In hindsight though, the idea of fighting across three separate colour spectrums does make it weird getting damaged in the other ones ^^;
Fun little game. I feel like the enemy fire was just frustrating though.
Maybe make it where being a different color palette would make me be immune to enemy fire.
Or just limit the amount of enemy gun fire.
If you get a chance, rate my game please: https://itch.io/jam/gmtk-2019/rate/463297
I didn't intend as many of the large enemies to spawn so that doesn't help ^^;
I did consider being immune yourself, but I figured that might be too easy (though instead I went too far the other way, whoops).
Thanks for playing~
Hey that was cool. Loved the hypnotic audio and the art. I think a third button to rotate palette in the other direction would be a nice addition (although I appreciate the minimalism of two buttons). My main frustration was that it you couldn't tell which palette the hidden enemies and bullets were on. It would be cool if each enemy and bullet shape was exclusively on one palette so the player could learn to identify and quickly swap. Otherwise it feels like trial and error and kind of kills the flow.
No way am I getting 1500, this game is tough. ;-)
Thanks, glad you liked it~
Unfortunately with the engine all I have is two arrows and two buttons so this is about all I can do there ^^;
I did have a couple of half-baked ideas on how to tell which layer they were on, but they never really seemed to work (nor did I have time to test much).
Different silhouette's is an interesting one I didn't consider; I might play with that, thank you
Great concept with the color swapping. It's cool that even your own bullets remember which color they are! Pretty polished for a jam game, too. Nice work!
I'm impressed you can get 1500 score, that seems tough, but you did make the game. My best was 300ish.
Thanks: spent overlong making sure everything worked well (hence why it's fairly bare-bones ^^;)
Definitely need to tune down the difficulty though
Cool bullet hell game. I think it's pretty original. Good work!
Thanks~!
This is actually a really nice idea. So clean and simple - well done! I also like the art style, it's really nice. My only gripe is that, yes as others have said, it's a bit hard maybe! But it's a game jam thing so balance is tough to get right. Good job!
Thank you!
What an awesome idea! I just love it! I am not sure if I am so terrible at games like that or the level of difficulty is that high - I have a problem to reach a score over 300 :D.
The graphics is so simple yet so well done. Really good job!
Thank you!
Yeah there've been a lot of people saying it's hard; I went a bit overboard with the spawnrates ^^; (and the big enemies spawn too much thanks to a small oversight)
Though in part, I wonder: are you trying to shoot everything? I'm not sure if people are feeling they have to hunt every single unit or not; there's no penalty in letting some by but that's not explicitely made clear either.
I did actually try 2 approaches:
1. To try to shoot everything.
2. To stay (more or less) in one position and just avoid bullets + shooting things on my way.
Second one seems to wokr slightly better but some ships shoot still under certain angles - and those were generally getting me :D.
+ I think it should start slightly easier but over time become harder and harder - that would make the gameplay slightly longer for a shit players like myself :D
That's not a bad idea actually. I wouldn't make it harder than it is now
probably, but easing players into it is better than "here's the deep end, get swimming!" ^^;I felt at first like I should hunt everything, but I gave up on that pretty quickly so I could focus on staying alive and taking out the big guns.
That moment when you realize all enemies can hit you but you can only hit enemies with your current palette. It is a really cool idea and a tough game. I don't think it is too hard but it probably needs a lot of practice. The minimalistic pixel art also looks really good.
Glad you had fun~!
Liked the game but it was very difficult. I think you should increase the damage of the players bullet or make decrease the number of enemies. Loved the take on the theme though!
Yeah dropping the enemies health a notch is one of the list of improvements already. Didn't want them too weak but.. went a bit far ^^;
We always make the games too hard. It's impossible when you are already a master of your own game :)
It did seem a little chaotic at times since the colours of the projectiles would also change. However I'm a sucker for awesome pixel art and the game is rather fun ( a little addictive as well ). Definitely going to play this some more.
Hoping you expand on it :)
P.S any chance you could upload a downloadable exe or ZIP ? I would really like to play this when I'm offline
Thanks for playing, and glad you liked it that much~!
Yeah I had some plans (and fixes!) that I never had time for so I'd like to play around with this more~
And...
Sorry. Due to the voting itch.io has locked off uploads so I can't add a downloadable version yet; but as soon as that's lifted I'll add a downloadable build (with improvements)
Really cool game! I am not good enough to survive to even 100 points, but I still had fun playing! My only complaint is that if you don't kill things really quickly they pile up and it becomes almost impossible to hit everything before dying. Great job though!
Yeah the spawn code is pretty aggressive, I should have eased off on the delay more than I did ^^;
Glad you had fun though~
You have a really smooth-feeling game, here. For the first bit of playing, the groovy feeling of the shooting sound almost sounded like an intentionally designed song; it's just such a good "thoop thoop thoop". The way enemies in the correct palette light up is really appealing, too.
Our core complaint comes from the amount of health the enemies had. It feels like they can take a lot of thoops before going down. We ended at a humble 680 points, although we're guilty of testing out the hitbox too much.
Believe it or not, I'd dropped the health of the largest enemies once already; guess I should have cut off a bit more.
Thanks for the feedback~ I only had myself as a play tester so problems like this are bound to crop up ^^;
Very fun and difficult. Love the art!
Thank you~!
Really enjoyed your spin on the theme. Definitely difficult! :D
Thanks!
Really enjoyed this one, Not sure how it fits with the theme however
ah wait one palette
Yeah it's a bit of a stretch, but I couldn't resist the concept once I thought of it.
Glad you liked it~!
Amazing Pixel-Art.I love it!