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One Ping No Pong - GMTK Jam 2019's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #65 | 4.342 | 4.342 |
Design | #72 | 4.297 | 4.297 |
Originality | #128 | 4.378 | 4.378 |
Adherence to the Theme | #267 | 4.351 | 4.351 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Well polished game! I especially like the slowdown when the ball returns to you the first time, but no slowdown on the second time. Incentivises to player do hit the ball directly again.
I made it to level 8, which was quite difficult.
I enjoyed it a lot!
Congratulations for the game! I loved how you related the mechanics to the theme. Rated <3
If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.
https://danilocesareu.itch.io/otto
(build web on gamejolt, link on the itch.io page).
Really great game , i tried something similar but didn't turn out as good as yours though
Thank you! Checked out your game and left some feedback, its a good bit different than ours and got a lot of potential! Keep up the good work :)
Tough. Will wait for better mouse to really challenge it
Interesting implementation of the theme. I love how polished it feels to play. Some of these levels were very tough and I loved the challenge.
Great addition of accessibility options too!
Very interesting idea, interesting (while minimalistic) visuals, and an enjoyable active puzzle experience.
Very difficult (by design), and very engaging, however the solutions often spike heavily in difficulty and are not always immediately clear. Difficulty is fine, obfuscated results are fine, but having both (in an uneven difficulty curve), sours the gameplay experience a little on occasion.
"Autoaim" took a little while to get used to, but once used to it, was easy enough to handle.
It's kinda hard to aim and the movement feels imprecise (probably because I was using keyboard and mouse). Nevertheless, I enjoyed it. Skipped level 12 and gave up at 14 :P
Awesome game! It offered a nice challenge and was satisfying to beat. I like the nice little touches like the rising pitch of the sound effects that added to the tension of keeping a combo going.
What a great little game! There are a lot of things I love about it, but especially the (ever-elusive) game feel. The animations, sounds, and effects all work together flawlessly, not to mention you included nice accessibility features! I only wish it kept track of my progress, but still, great work!!
Thank you! Unfortunately keeping track of progress was one of those features cut for scope sake, which was why we added the skip level functionality. Im glad you enjoyed it ☺️
Enjoy this incredibly compressed gif of some example gameplay!