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Criteria | Rank | Score* | Raw Score |
Overall | #118 | 4.235 | 4.235 |
Design | #126 | 4.176 | 4.176 |
Originality | #214 | 4.235 | 4.235 |
Adherence to the Theme | #319 | 4.294 | 4.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I ended up beating this that's how much I enjoyed it. I actually liked the floatyness, it gave my slow ass the time it needs to react to the situation. The mechanics were introduced at a great pace, the great levels were designed to reinforce those mechanics, great game overall.
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The simplistic artstyle and cover betrays how good this game is. The controls are floaty sure, they could use a notch up on gravity but the platforming is solid, the wall jump specially and the platform placing mixed with the slow mo.
The level design is king in this game, its simple but elegant in implementation; at all times you know what to do its just a matter of doing it and the mix and match of different well implemented elements of the level. The variety found in this game means that you go from situation from situation completely engaged and wondering whats coming next.
Theme, as mentioned it does the only one platform and its front and center in every situation.
Originality, the one platform thing has been done a lot but not in this way and for sure not this well implemented.
A good surprise and a cautionary tale about not judging a game by its cover.
Thanks so much for the feedback and kind words. Im glad you enjoyed it! I agree that the floaty-ness of the controls arent quite how i want them yet and the art was definitely lower in priority for this project. I really tried to focus on making the singular platform the center piece at all times and am happy that was able to come across.
The game will not win a beauty competition but the game design and level design is excellent.
The idea is simple at first but you really develop it really well with an excellent level design. It is a bit difficult sometimes to navigate between the platforming with the keyboard and the platform positioning with the mouse but having slow down remove a lot of the frustration and it looks pretty cool.
At first I thought I had to grab the platform before putting it but I realised later that you can just click anywhere to slow down time. I think it makes the game much more enjoyable.
Did I say already that the level design is good? Because it's really good. :) The progression between level is really nicely done with new interesting mechanic being introduced each time. And the difficulty is I think really well balanced.
That game really impressed me. Congratulations :)
I definitely prioritized game play before aesthetics so you got me there lol. Im glad you enjoyed playing it. Thanks so much for the feedback and nice comments
I appreciate the feedback. And i would agree the general movement feel isnt where I would like it to be. Tighter controls were causing other issues that I wasnt able to fix in time so this is where it ended up. But hey thats something for me to improve on
Awesome level design! You really have a good grasp of pacing.
Thank you very much!
This is beautifully executed!! Great great idea, loved it!
Thanks! Glad you liked it
Looking forward to see this on YouTube! :)
Thanks for playing! Glad you liked it