I really liked the concept behind this game and it was well executed.
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X's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #200 | 4.418 | 4.418 |
Overall | #650 | 3.673 | 3.673 |
Originality | #653 | 3.727 | 3.727 |
Design | #1177 | 2.873 | 2.873 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The visuals being only represented in Xs was a funny touch, it made it very clear which button I had to press in order to advance haha
I would've thought that a single-button puzzle platformer would be difficult to understand, but it seemed clear in this game, nice work!
Hey there, I loved the cute little graphics that you pulled off with all the X's. And a smart choice to make the main character not be a full X cause that certainly would've been confusing. I feel like this game could improve from a little playtesting considering it felt like some of the paths in the levels kindoff let you to get stuck. But I like the concept.
Double tapping felt a bit stiff, but the mechanics that were in definitely gave you a nice run at how much you can really do with a 1 button design! Creatively done and thumbs up!
Hahah yeah, as I stated in a lot of comments.. I missed the time to polish it, it's a pain to play.. But at least I'm glad that the main idea that was in my mind managed to get to most of you :D . The idea of cutting the X an arm came out when deciding to be able to turn double tapping. At first the was going to be a played walking in only one direction.
When I decided to turn I was like.. hmmm.. and how do I know where the hell am I looking at?. In my head was the idea of using it as story driver too, the search for the missing arm to become a full X again. But time passed so so fast that It ended up as a far away idea.
Thanks a lot for taking the time to play it! :D
The one button design is pretty nice! I just wish the double tapping felt less arbitrary. Great entry.
I really like the visual style. You managed to get quite creative with just Xs as sprites.
It's a really nice concept for the game, although it was quite buggy on the first version (there still needs to have some polish with the mechanics and physics of the game). Overall, I really liked the gameplay, and felt like this is the best take I think one could have for a single-digit platformer. It's a fresh approach on a genre that doesn't have much room open for originality. Good job and keep improving!
as far as criteria for the game jam goes 5/5 amazing game
however the platformer is extremely buggy and the timming for the double clicks is challenging at best and incomprehensible at worst. please let me know when you update it because I really want to see the end :)
Edit: typo
-- danybeam
Since you wanted me to notify you, I've created an updated version of the game! https://webox.itch.io/x-postjam .. By now it only fixes movement and collision related issues. I'll be adding more levels and polishing more rough edges this week!
This was a short bur also a very original one. I like the idea of the game very much. But i also think that the controls of the character could be more precisely. But how ever very nice entry, well done!
This was a really cool take and liked seeing the combinations of different colors + one key being used here. The level design was really well done, hitting that green jump into a blue X felt great.
My favorite detail was being able to blend in with the colored Xs. I felt like a chameleon just chilling
Good idea at combining multiple things to have a stronger "only one" adherence to the theme. I understand the fact that is a jam, but still, I was struggling so much on getting the jumps right for the green one.
Hey! Awesome idea, i like the use of one button for multiple controls and having to navigate around the map to get to them.
Here are some things I found:
Like others have said: the double tap X to turn around is a bit hard to perform. Especially when Im green and the causes me to jump.
Movement is very slow at first. I think it would feel nicer if it was more snappy.
Besides that it was fun to play.
Check mine out if you have some time: https://itch.io/jam/gmtk-2019/rate/461850
I've created an updated version of the game! https://webox.itch.io/x-postjam if you want to have a better experience on what was my idea for the jam.. By now it only fixes movement and collision related issues. I'll be adding more levels and polishing more rough edges this week!
I really like this one. I unfortunately couldn't play much because I couldn't get the mechanics to consistently work. Double tapping X almost never resulted in me changing directions, and tapping while green hardly ever made me jump. Lots of collision issues with the walls as well. that said, I love the concept, the design, originality, and it fits the theme perfectly!
It's a very visually pleasing game for something that sounds ridiculous! Creative and fun, nice job!
Such a cool idea!!!! I thought that the whole concept of only using X for everything went really well with the jam's theme! As a game, the collision was a little buggy and the objectives and teaching the players of the mechanics was not the greatest, but it was definitely playable enough to be enjoyable and really fun to mess around with for giggles. I really thought that this game was really creative and impressive for a 48-hour marathon!
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