Good job! Mechanics are introduced clearly and in a save environment and are then taken to the test in more complex scenarios that challenge both your creativity and your skill. Movement can be a bit tricky at times (especially the double and wall jumping), but as the result of 48 hours it's perfectly fine!
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One Box's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #401 | 3.758 | 3.758 |
Overall | #411 | 3.899 | 3.899 |
Adherence to the Theme | #462 | 4.152 | 4.152 |
Originality | #599 | 3.788 | 3.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice design! Love the puzzles that this mechanic creates. Jumping up high with the box was incredibly satisfying.
I think you should be a little more forgiving with checkpoints in between puzzles. Personally, once I've finished a puzzle, I don't like to have to do it again if I die at the next one. I
The death sound is too loud, it needs to be turned down a little. :) Well done!
For some reason I wasn't able to stand on the boxes midair at first, thought that was intentional and couldn't make it past the four long laser beams. Luckily I saw your gif and that made me realise it was possible.
Overall the concept is really neat and I enjoyed my playthrough.
This game is fantastic in many ways. The player is adorable and the animations are fun. The ambiance and sounds make it feel alive. The puzzles have an awesome difficulty curve and you teach the player what they can do without actually telling them anything!
Oh, and the checkpoint system was perfect!
I had fun playing this.
I didn't read the description before playing so I was pleasantly surprised to discover it on my own!
I was completely mindblown when I started spawning a box under me in the air to increase my jump height (like woah I can do that? that's awesome!)
Good job this is wonderful :D
I can tell you've made puzzle games before. This is fantastic, the sound and gameplay is good, and there's quite a bit to play for a jam submission. I especially liked the part with the 3 or so lasers below you, with one up above. The laser above is enough to hint to the player that they're solving it the right way, while also adding challenge. I love it.
Only thing that i didn't like is friction of the box. But great game nonetheless.
that's a great little game! i really like the movement of the main character though it gets a bit jerky with the wall jump. i loved spawning the box and jumping off it and the music was great too!
Nicely done! Featured and explained the core mechanics and movements of the game in the beginning is very good. Exploration of ideas "what are possible obstacles to tackle and solve with the core mechanic" afterwards also preeeeetty nice. Could see a potential starting prototype for a game with this one. Keep up the good work!
Pretty interesting interpretation of the topic. It reminded me about Portal, but with the box teleporting twist. The fact that the box falls so slowly and that you can call it under your feet makes for some interesting platforming that you absolutely noticed and made use of in your level's design, which I applaud. Some things that could be improved could be the jumping and box spawning resets; I can't quite put my finger on what is it, but it feels kind of finicky at times (maybe it needs some coyote time effect? if it has one, maybe it needs a stronger one?). All things considered, good job! You made a really good use of your own central mechanic (which was pretty creative) in your level, even if the game feel wasn't completely spot on at times. Well done!
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