Really charming! I love the sounds, sprites and music! Also cool how it’s not always the same time of day! The mean boss/manager person is a good touch too haha!
HookJabs
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Soooo chill! The music, sounds, sprites, and background assets are very nicely stylized, cohesive, and calming. I really appreciate how you did the buy/sell setup, which is actually a really intuitive use of ui without the time cost necessary to make an extra ui screen! Pizza island’s swaying grass is a nice touch haha. I also love the easter eggs like how the pizza island gives pizza fish and the lava island gives devil fish. A lovely little game!
The option to save or kill the villagers the peasants makes for a fun way to roleplay and pick your battles!
The atmosphere is very well established by the art and music.
The attacks are really punchy! I like how the spell system has you hold the button after hitting a target, it reminds me of how reloading a gun is more tense in VR because it's a deliberate and fumble-able action.
Really fun stuff!
Your anonymous friend did a great job with the music, it fits perfectly with the nicely stylized visuals and the nicely punchy sound effects.
The animations were on the player character are so nicely flowy, and when the glowing eyes character catches you, the jump animation is cool.
The ending is cute, and a nice way to tie into both themes.
I also commend the variety here, really cool to see two different fully realized game modes in a jam game!
Awesome work!
This is so fun! There are really great design decisions in here, the enemies being circular while the player is a rectangle, paired with the color choices, made it all very readable. I love how the character fires automatically, that makes things much more challenging. The level designs are great, the color palette looks nice, the sound design all works so well. Awesome work!
You've made a really cool horror game! The sound design is excellent, the UI looks good and conveys what it needs to well. The menus are cool, the level design is closely reminiscent of the liminal spaces I've seen elsewhere online, and use of the environment for storytelling is great! My favorite part is the scripted intro part. Good work!
Really great mechanical take on the themes! I love how this takes the idea of a "movement shooter" literally! Great room for resource management and movement strategy, and I was pleasantly surprised by the powerup, which was a great change of pace and shows depth and maturity in your game's mechanical vocabulary. Nice work!
I love this. The location and its features are surreal, it's mysterious, there's a mario pipe and trees in space, its apparently available in VR? It's just so interesting. I love your approach to "only one", and I really enjoyed the ending, a lot of games in this jam don't have an ending at all, but Only One NPC gave the feeling of a short, sweet, full experience. Edit: You say there isn't an ending, but I interpretted "lets be friends" as the ending, a great ending, if you ask me.
I can tell you've made puzzle games before. This is fantastic, the sound and gameplay is good, and there's quite a bit to play for a jam submission. I especially liked the part with the 3 or so lasers below you, with one up above. The laser above is enough to hint to the player that they're solving it the right way, while also adding challenge. I love it.
This is kinda similar to my submission, but far better executed! Great game feel and overall design. I'd say that, given more time, more mechanical depth would be the next step, as well as more immediate visual delineation (maybe different colors) between enemy types. Brick Slayer is well designed, fun to play, and adheres perfectly to the theme!