Interesting story and very original. It's a little confusing at first.
Play game
Alette If's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1209 | 2.833 | 2.833 |
Originality | #1493 | 2.833 | 2.833 |
Overall | #1548 | 2.722 | 2.722 |
Adherence to the Theme | #1806 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Sadly I'm also missing the "only one" theme in this one and battle system was a bit slow.
I see, my only one were: one action button, one character, one place, one enemy, one NPC and one battle, as far as I could think in the 48 hours these were the only "only one" I could put into an RPG shell.
About the battle, it was the best I could do in the simple engine I used.
Thanks for the feedback
Making this sort of story-driven game in 48 hours is a really ballsy bet. And the result is quite clean, too. That alone deserves credit. Great job!
Too bad the gameplay itself isn't really related to the theme, though. There may be "only one" things in the game, in the end, you still play it like any other RPG. I think that's where there is room for improvement, actually. With a bit more originality, it could have been a killer.
I see, my only one were: one action button, one character, one place, one enemy, one NPC and one battle, as far as I could think in the 48 hours these were the only "only one" I could put into an RPG shell
I believe that in any work there will be room for improvement, the points raised were well validated. Much of the problem for me were caused by the tool I use. My first contact with it was this Jam, I used GMTK Jam to learn how to use. And I also believe that if the game is better sharpened it can get better.
I managed to get to the point where Penny renamed her Metal Knight. I think I lost the fight with the Chinese guy but the game continued on anyway.
A criticism I have is that adding points to STR, DEX, ARM, and AGI and selecting options during the battle felt like it took a lifetime. Apart from that the game looks absolutely amazing. I love the Gameboy style graphics.
For those who want to try this, Gambatte is a 2M standalone program and it seems to work fine for this rom.
https://sourceforge.net/projects/gambatte/
Sorry but i couldnt start the web version, and im not in the mood to download a gameboy emulator right now :/
I uploaded the wrong zip when generating the web build. You can play here if you want.
https://neuromage.itch.io/if-web
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