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Book Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #900 | 3.696 | 3.696 |
Design | #1104 | 2.957 | 2.957 |
Overall | #1125 | 3.232 | 3.232 |
Originality | #1309 | 3.043 | 3.043 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A fun game! I like the idea and the theme, although I feel music is too dark compared to visuals and gets very repetitive. The slime is very cute and is a great choice of character for this mechanic! I also like the usage of a pencil as a host for level number.
If you'd like to check ours: https://itch.io/jam/gmtk-2019/rate/463231
Cleared in 50 moves! :D
Really neat one-button game with timing based gameplay. Tried to complete it in as few moves as possible.
Done in 78 moves :-)
Maybe you can try to add some moving objects to avoid/catch to make the game a bit more challenging.
This game is really fun to play, and I loved the soundtrack!
when i got close it bugged out
This game is a bit like golf, trying to strike it just right in as few hits as possible
Pretty nice gameplay, using only one button like some other games in the jam
What a sticky game xD Love it
This was very pleasing to play! Very simple and yet challenging!
I really like the mechanic, I just missed some sort of "failure" state, which would increase the risk/reward of the game
I nice concept, but I felt that adhering to the "only one" theme limited this game, rather than inspired it. From a thematic standpoint I don't see why books were involved, but the art and music fitted with the strange theme!
A fun little game. The art is very nice. I agree with some of the other comments, that adjusting the speed the slime moves when hooked would be nice. To take the game/idea further you could reduce how much reach the slime has or add moving platforms/hazards would help level diversity and help increase the difficulty for later levels
Fun and short game. Sounddesign in charming. Nice job
Simple yet fun. It would've been cool if you added moving and static hazards.
Not bad! I loved the art, and it's a fun "golf" type concept.
My main criticisms would be:
- I'm not sure if this really benefits from the simplicity of 1 button, you end up spending most of the time waiting, though the fact that you have to time it makes it harder to be precise (which isn't necessarily a bad thing).
- I didn't like how the speed of rotation kept changing from level to level, it made getting a "feel" for the controls frustrating since it kept changing, meaning you had to rely only on the visual indicator
- I think speeding up the travel time and making it a bit more "juicy" would help this game out TREMENDOUSLY. Take a look at various easing curves - so instead of just slowly traveling towards your "hook point" at a constant velocity, it could accelerate quickly and "snap" to the target spot. It would make the game MUCH more satisfying and would cut down on the time spent waiting.j
Overall this is still great for a jam game, nice work!
Very enjoyable, however I wished later levels would spice things up a bit more, e.g. by moving obstacles, bouncy surfaces, limiting the reach of your arm or increasing/decreasing the rotation speed in certain areas. I think the concept has great potential, also as a mobile game, but as of now it is mostly relaxing, as you cannot really fail and the amount of moves is shown only at the end of the game - why not after or even during each level? Oh, and of course bonus points for using the Godot engine. ;)
My godot game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)
Fun art style and relaxing to play. Although, I would have appreciated some additional elements/obstacles in later levels.
Solid little game, has a nice little art style to it. would say the game could use some danger in the levels to add a bit of a challenge.
Liked the overall design and everything. It all looks rather well-detailed and awesome. Seems rather cheerful as well.
personally i would like the mouse to control the direction of fire as a lot of downtime is created with waiting the hand to rotate to the correct angle. Kinda reminded me of old sticky hand toy XD
Cool game. A bit hard to get the exact point to hit the end but pretty fun.