Cleared in 50 moves! :D
Really neat one-button game with timing based gameplay. Tried to complete it in as few moves as possible.
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #900 | 3.696 | 3.696 |
Design | #1104 | 2.957 | 2.957 |
Overall | #1125 | 3.232 | 3.232 |
Originality | #1309 | 3.043 | 3.043 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I really like the mechanic, I just missed some sort of "failure" state, which would increase the risk/reward of the game
I nice concept, but I felt that adhering to the "only one" theme limited this game, rather than inspired it. From a thematic standpoint I don't see why books were involved, but the art and music fitted with the strange theme!
A fun little game. The art is very nice. I agree with some of the other comments, that adjusting the speed the slime moves when hooked would be nice. To take the game/idea further you could reduce how much reach the slime has or add moving platforms/hazards would help level diversity and help increase the difficulty for later levels
Simple yet fun. It would've been cool if you added moving and static hazards.
Not bad! I loved the art, and it's a fun "golf" type concept.
My main criticisms would be:
- I'm not sure if this really benefits from the simplicity of 1 button, you end up spending most of the time waiting, though the fact that you have to time it makes it harder to be precise (which isn't necessarily a bad thing).
- I didn't like how the speed of rotation kept changing from level to level, it made getting a "feel" for the controls frustrating since it kept changing, meaning you had to rely only on the visual indicator
- I think speeding up the travel time and making it a bit more "juicy" would help this game out TREMENDOUSLY. Take a look at various easing curves - so instead of just slowly traveling towards your "hook point" at a constant velocity, it could accelerate quickly and "snap" to the target spot. It would make the game MUCH more satisfying and would cut down on the time spent waiting.j
Overall this is still great for a jam game, nice work!
Very enjoyable, however I wished later levels would spice things up a bit more, e.g. by moving obstacles, bouncy surfaces, limiting the reach of your arm or increasing/decreasing the rotation speed in certain areas. I think the concept has great potential, also as a mobile game, but as of now it is mostly relaxing, as you cannot really fail and the amount of moves is shown only at the end of the game - why not after or even during each level? Oh, and of course bonus points for using the Godot engine. ;)
My godot game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)
Cool game. A bit hard to get the exact point to hit the end but pretty fun.
Cool game. Maybe having some variation on the direction?
Here's mine if you can spare some time playing it. Many Thanks:
https://itch.io/jam/gmtk-2019/rate/463337
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