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Only one Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #449 | 3.950 | 3.950 |
Overall | #578 | 3.733 | 3.733 |
Adherence to the Theme | #731 | 3.900 | 3.900 |
Design | #752 | 3.350 | 3.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea is incredible and the execution is also very good. But yeah, seeing the gif of the last level, I don't recall getting a tip that the "not" command exists. Not only that, but there are some typos and other mistakes on the tips at the start of each level. If those tips were better written, the game would be far better.
But yeah, other than that, you have a very interesting concept. Both on an entertaining perspective and on an educational one. Congratulations!
Cool game! Good execution, though the scripting syntax could be a bit more intuitive. Also I didn't get a "next level" message after the maze level, not sure if that's a bug.
The maze level is the last level. Good job at finishing the game. Happy you liked it.
Really cool! It was hard enough to make even us game developers struggle, so clearly you did something right! ;) I couldn't get past the maze level, partially because the error messages go off-screen, but up until then I really enjoyed the puzzles! Great job!
Really cool game. The idea was executed very well. With some quality of life improvements and a more fleshed out language it could be a great game and learning tool!
The best game I've played so far. Although really simple it makes you think. One thing I have to point out: it would be really useful to have all instructions written down somewhere so you don't have to remember or write them down by yourself. I understand that the first few levels have to teach you the mechanics but the last level is where it really shows potential. If you expand on this, add more features, drop the one line theme and add a unique twist that would make it standout somehow then I really think it could be a real game. Good work! (PS. The music was a bit annoying after a while but it didn't influence my rating).
I really like this, it's a great start, my only critique is switching between keyboard and mouse, I'd love to be able to press enter to execute the code - excellent idea though!
Great job! This game was very captivating. I think I got through to the end. One small bug: On the maze level, the error messages go off the screen, so it makes debugging pretty hard. Still, it's a very technically impressive game and worked pretty well. The info / help messages were quite useful, and I'm impressed that you strung together a parser and interpreter in 48 hours.
The requirements for the parentheses were a bit too strong (e.g. `if not front.wall` is invalid, but `if (not front.wall)` is valid.
This is a really cool game! I always like programming games, and this one simplified it while still being complex! I'd spend much more time on this game if I hadn't already been mucking through code for the past 48 hours. Good job!
Super neat idea! I solidly haven't seen anything like it in the jam yet. It was a tad janky but the concept is super intriguing.