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A jam submission

You have One ShotView game page

One Bullet left in the Chamber. Made for the GMTK Game Jam 2019!
Submitted by UltraSkull1000 (@MacRuman) — 36 minutes, 23 seconds before the deadline
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You have One Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Design#4683.6723.672
Adherence to the Theme#5134.1044.104
Overall#6443.6823.682
Originality#11063.2693.269

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page
Submitted(+1)

Interesting one-bullet game. The sensitivity made it unplayable for me and the fact the enemies could shoot me when I was behind them was a bit annoying.

Would play again if the controls were improved.

Developer

The sensitivity is definitely the main issue people have been having, and I'm currently working on a post-jam version that will have improved controls and better animations. The enemies were originally intended to face you as long as they could see you, and in the post jam version will have this fix. 

Submitted(+1)

@NunoRibeiro has it right. Fresh new game in a genre that is still very new.  The sensitivity difference didn't bug me as much with the time constraint. My small critique is the first bar level may need some refinement. 

Thank you and good job!

Submitted(+1)

Your game impressed me! I have seen many game with the mechanic 'only one bullet', but your game still feels fresh.  I think that's because in most games simillar to yours, we have to pick the bullet up to reuse it, but in your game we truly only have one bullet and if we want more, we need to play well and use our brain. It fits in theme 100%.However, the game has to high sensitivity (you could let us choose, it would be better) and sometimes the enemies shoot us even when they are not looking at us (that bothered me a litte but). Also, I really liked the visuals and the music. Good job!

Developer(+1)

Thanks for your feedback! I am working on a post-jam version of the game that will have adjustable sensitivity and better enemy AI, along with a few other tweaks to improve the experience.

Submitted(+1)

The only one shot mechanic is well executed and it's a good idea. I really like the slowmotion momentum effect.

I don't know if it's because I was on a train but it was a bit hard to get familiar with the controls on the first levels (I've got my mouse don't worry :p).

Good job! :D

Submitted (1 edit) (+1)

Very cool game! Like @eldskald said, the mouse sensitivity is high and the feedback is slow, it makes the game more challenging and frustrating.
Great job at making this game in 48 hours!

Check out our game if you haven't I would really appreciate it!
https://itch.io/jam/gmtk-2019/rate/461569

(-Amy)

Submitted(+1)

Hi there! That was a very good entry you have there. I do think that the mouse sensitivity is a bit too high, and that the feedback is a bit low. Like, if you die to someone you didn't see, you have no idea what happened. And there was times I got trapped between the dead robots standing in a doorway, for example, or that I just clipped through the floor and fell into the endless void below.

But yeah, the concept is really good. With some tweaks to the controls and the feedback, you can ship something very unique with this project!

(+1)

It feels wrong to take away a point for originality when it's like SUPERHOT, because SUPERHOT was such an original masterpiece, and this is a great twist on it... however it is a lot like superhot. Shooting things in slow motion, lining up your shots for penetration, the colour scheme, the brief all caps messages, all give a very SUPERHOTy feel.

I think the big challenge for me was that it feels terrible to lose a run because you have no bullets and you just have to sit there and wait (or restart). It's fine because runs can be restarted so quickly, but it feels like there needs to be some way to salvage the run. Maybe a hidden bullet or something (which would significantly slow down the run to acquire, but could still get a win)

Overall great entry. 9/10

Submitted(+1)

You had great idea. The gameplay could be really fun but first the sensitivity is way to high. Second thing is that the enemies could give more info about when they will actually shoot. I still enjoyed the game. BIg plus for making so many levels. Good work!

Submitted(+1)

Nice concept and nice low poly art. The implementation is really well done but it takes some trial and error in some levels since I sometimes get killed without knowing the source that shoot me and the scene is crowded. I hope if you can add a review mode after being killed to show how things went till the player died or at least allow the player to look around a little bit after his death. Overall, it is great and well polished and I totally had fun with it.

(+1)

suuuuuppppppppppppppeeeeeeeeerrrrrrrrrrrr hhhhhhhhhhhhhoooooooooooootttttttttt

Developer(+1)

Not really. People keep making the comparison because time slows down when you jump, however, isn't it the opposite way around in Super Hot? Moving quickly speeds up time and moving slowly or not at all slows down time in Super Hot. 

well ok still hot game 

Developer(+1)

Certainly xD

Submitted(+1)

Nice game with a good core design. I like the combo system and how it connected with adding new bullets. Levels are pretty challenging and fun. Nevertheless, there are some problems.

  1. There's no simple feedback about the enemies shooting states. It really frustrates me, as I can't think my actions in advance.
  2. Mouse sensitivity is too high.
Developer

Both are pretty common complaints about the game so far. Before I uploaded the game the shooting state for the enemies had broken and I had no time left to fix it (they're supposed to face the player and show a particle effect at their blaster). Also, in the post jam version of the game I will be adding a sensitivity control for the mouse, as that was an oversight in the jam version (I just set it to match my mouse's default settings and forgot to make it adjustable)

Submitted (2 edits) (+1)

I like the graphics a lot. I feels very satisfying to perform head shots because of those cool explosions and floating text. 

Sometimes, I wasn't sure why I died because robots would look in one direction and shoot at me in another. 

Also, controls were a bit too sensitive. I think you should add settings for that.

Developer(+1)

Yeah part of the Enemy's shooting state failed in the uploaded version of the game; They're supposed to rotate to face your position if they see you and your last known position if they can't. In the post-jam version of the game I will be adding sensitivity adjustments ;)

Submitted(+1)

Alright game, big issue is the controls were very sensitive, it felt like gliding on ice and trying to get through doors ad such was a pain

Developer

The controls are probably the most common complaint at the moment xD. I will be making a post-jam version with improved controls and adjustable sensitivity.

Submitted(+1)

Hard but enjoyable! It was really cool to hit combos, and of course, I appreciate the speed run timer ;)

Submitted(+1)

My favorite part is the ammo bank you get from combo-ing shots. The enemies seeming to shoot through their backs is a little rough. Overall, good work!

Developer (1 edit) (+1)

Yeah the enemies' shooting state is one of the things that kind of whigged out right near the end. Originally they would turn to face the player in that state but when I updated the pathing so they were more likely to line up for the player, it somehow affected that. When I release the post-jam version of the game, that will be fixed.

Submitted(+1)

I'm very sorry but I wasn't able to enjoy your game as it was lagging insanely, even on very low quality... I don't know what the problem is, but from what I saw I like the art and the music :)

Developer

Hmm. I'm not entirely sure why it would lag so much, others don't seem to be having that issue. You may want to check your drivers for updates or something :/ Perhaps you could list the specs of your computer here to see if I can help solve the issue?

Submitted(+1)

Well I'm on a laptop so that might be it... Later when I'm on my computer I'll let you know if it's fixed :)

Developer

Alright, Thanks!

Submitted

:)

Submitted(+1)

This game would make for a really fun speed run! If you were to take this and make a full game around it I could see some serious potential! The platforming was a little difficult at first, but overall doable! Great submission! I would love to have more levels to try and compete for best times on!

Submitted(+1)

Really clever concept, and well executed !

The level design is good, except for the platforming sections on level 5 (or 6 ? near the end), which is a bit tedious (the jump does not respond well).

The audio is great, the slow down effect on it is super cool.

Good job :)

(+1)

fk you manage to build 3d fun engaging game...

RESPECT!! I can see this game among top 10... best wishes for the rest of the jam...

Try mine and leave your feedback: https://itch.io/jam/gmtk-2019/rate/431948

Submitted(+1)

It feels a bit buggy at first, but as you play further you get this speedrun feeling. Fun game) Fix gravity, please. Good luck!

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