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NeverStop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1191 | 3.333 | 3.333 |
Design | #1392 | 2.619 | 2.619 |
Overall | #1479 | 2.810 | 2.810 |
Originality | #1756 | 2.476 | 2.476 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Like the style, game is a bit hard at the beginning. Should have keep the music going since at first I was only listening the same 3 notes.
Cool mechanic, nicely done if a bit hard. Personally, I'm a little sick of that faux 80s style.
Great atmosphere and theme. I think I would make it a bit more forgiving at the start because it took a few goes to get the hang of it and I wanted to hear more of the song.
Somehow I failed to get going. even if I'm in the middle of the corridor it will cut me off and fit on the score (play in browser)
AESTHETIC
The game looks good and the music is great (and from one of my favorite genres). The game mechanics is simple and fun but the difficulty needs more tuning since the level starts very narrow and surprisingly get wider and easier after that. This can be a nice mobile game too. Nice work.
Cool aesthetic and a good idea! A bit too brutal though, and the music that keeps restarting becomes obnoxious at some point. Hope it gets some post jam polish as I'd like to return to it :)
If you'd like to see our submission, here's the link: https://itch.io/jam/gmtk-2019/rate/463231
Click bait image :)
Sounds like fun, I wish the map was generated randomly, but for a jam in 2 days, maybe that's a bit too much to ask ^^ With that said, I'm a bit dissapointed you didn't do much with the theme, other than "pressing one button and let it go", it misses a lot in gameplay and fun in my opinion. It could make a great flash game, but only with more polish and game mechancs to make the thing more exciting. Nice job nonetheless :)
Confused on why I had to hold down the mouse button. Cool art and music though!
Good idea
But I think it would be better to make a starting point more wide and safe. It was weird to play first two times because of that.
Interesting concept; I liked the aesthetic and the idea of not being able to slow down. The difficulty ramped up too quickly, but if the levels were designed in such a way that you could go faster and make it feel like you were constantly driving at max speed I could see this being quite cool!
Cool aesthetic, great music, nice idea. It's difficult to start off on those narrow roads, so maybe having a wider path to start off with would be better, then have some branching paths, then narrow them down a bit. I know it's a short jam so it's asking a lot but you've started well already and it can only get better!
More roads, changing backgrounds, cars coming the other way, etc. - I'm aboard :)
decent game, would say it could be better if you start off with wider roads and they slowly get narrower as you progress.
I feel like you may be asking for too much speed and accuracy at the same time here. And I have to agree that holding down the left button is unnecessary.
Great game! Looks like you're aiming to put it on mobile, it'd be a sweet little flow state game if you get some more nice music tracks, more level chunks, and maybe a few more mechanics to add some progression. Well done!
Nice game idea. Car driving never came to my mind.
Sounds was too loud for me.
I liked the graphics a lot!
I enjoyed playing the game. Thank you for making it!
Why pressing the left button? I find it very discomfortable; it hurts my finger and doesn't add anything to the gameplay. Moreover the difficulty curve is pretty incoherent, everything is very narrow and doesn't give you time to get used to the mechanic.