Nice mechanics at work here, it's really fun to try and manage the use of light to not get jumped on by ennemies, while still having to remember where you are to not get lost in the path you lighted for yourself.
Also strong presentation here, i really like the way you encapsuled the gameplay area within an artwork, and the character and enemy design are pretty neat as well (the ennemies kinda reminded me of some obscure amstrad game : the 5th axis them seeming quite mechanical and all) all makes for some nice atmosphere as well. Not sure what else i could say, the controls felt responsive the mouse aiming is precise and all
Congrats and well done guys :)
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