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We Can Do It, Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #295 | 4.133 | 4.133 |
Adherence to the Theme | #555 | 4.067 | 4.067 |
Overall | #869 | 3.489 | 3.489 |
Design | #1653 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is really cool! a great idea!!. It would've been great to let the graves float as platforms. There are two ghosts next to each other and it's impossible to continue :( .. Great job!!
Amazing game! haha this is funny where it gives choice to Haunt or Help xD and also only allows one play. Great Job developer!
This is an exceptionally ambitious game for a game jam. And the fact that you ended up having a working version is astonishing to me. Of course it seems rough, but I love the idea! Great Job!
Is it possible to get over the three ghosts? I think the game actually might be impossible now, since my grave didn't seem to appear when I died to a ghost. Also, I think one easy way to improve the game is to let players move around the level as a ghost (but without collision) once dead. Perhaps maybe they can only go as far as the farthest player.
I admire the effort though, this thing seems like a really hard thing to playtest.
We were going to have the option to remove the ghost that you died on, but it didn't get implemented in time.
Awesome concept! But the execution isn't on point.
The asynchronous multiplayer concept is really rad. Wish the hit boxes were a little more forgiving - but all in all this could be polished out into a really cool and challenging game. Good work!
i enter my name and then the screen goes black and it doesn't work.
Awesome idea!
Its just really sad that the experience only lasts for like 3 seconds.
I honestly dont even know why I died
It might have been a little too ambitious for a game jam, but it reminded me of "You only live once", a flash game. I support your idea and effort ;)
I think I see what you are aiming to do, but it is missing that important feedback so i can see what I have done to other players. In this stage I would never played it, as I feel detached from the whole experience. In other words, the idea is there, the execution does not work.