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Single Digit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #51 | 4.512 | 4.512 |
Overall | #98 | 4.268 | 4.268 |
Adherence to the Theme | #183 | 4.439 | 4.439 |
Design | #331 | 3.854 | 3.854 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It surely it a fresh tough on the otherwise number heavy genre. I had a good time playing it. Still I feal that the game could be a bit more fleshed out with some more interessting mechanics.
But that is just a bit nitpicky.
In fact I like it quite much and put in into my video about my favorite picks from the jam.
interesting combat mechanic... almost like binary adition without a carry digit, and when the other digits came it it was kind of a math puzzle... well done
Very interesting! 5 stars.
Pretty interesting idea for an RPG combat system. HP is a fundamental concept that I would not expect to have a twist! Only complaint is that the combat does feel a bit slow. Being able to skip text or having a speed option would be great for extra polish.
Wow, That's really clever & new way to play the RPG;
The concentration mechanic & digits other than 1 mechanic was really something that I didn't comming..
Quite innovative I must say.
Really cool idea! Very original too.
Haha I kept defeating the last boss trying to figure out what mechanic I was overlooking. Glad I eventually peeked down and read the description ^^'
Very very interesting game! I loved how at first the different numbers seemed only cosmetic, and then suddenly they were required for fighting. The last boss felt a bit easy, since he was essentially a 5 turn kill due to the strong "level-up" skills the player gets, and his attacks weren't that challenging. I bet with a little more time spent into fleshing the enemies out would make this gem shine bright :)
The game is very interesting, especially in how it approached the theme
Great use of the theme. It reminded me of counting in binary. Nice work slowly introducing the concepts since it is quite different to what you are expecting
Clever take on the theme. And it paid off with interesting consequences for attacks and healing. Great job!
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This is a very original and solid take of the Only One theme.
I have never played an RPG with only one digit, and it was really cool how you designed encounters around that. I also encountered the 'name' prompt organically (I know you have a screenshot included) and I rolled my eyes at that. Cheeky boi.
Cool idea! Maybe a little cumbersome with the 1- Number instead of 1-Thing, but its something to think about and fits the theme. Also, the music is pretty chill :D
Thank you very much!
A very interesting concept -- unary encoding of numbers is not used nearly enough outside of formal cryptography. :D I also like how you progressively teach players the mechanics before using them as challenge.
Still, I think that the RPG-style battle is not the best visual representation for this kind of puzzle, since all of the gameplay ultimately takes place in the top bar on the screen, as you try to whittle away the opponent's digits. It is also currently very difficult to gauge the effect of selecting certain digits on the enemy's attack effectiveness, so it was hard for me to grasp whether I should focus on defending myself or just on simply erasing the enemy's numbers as quickly as possible -- I chose the latter and won, but I also think that the AI didn't try as hard as it could to beat me.
Thanks for your feedback.
You're right about the AI. There's none, actually. I wanted to make them, but I didn't have the time, so all the enemies are playing randomly.
I'll think about another battle representation too. In fact, I figured the dialog box on the bottom may catch the player's attention exactly when he should watch the top screen. And that's why I fixed this in a rush by adding the "watch your HP" text. ^^'
Very nice concept ! Surprisingly clever.
Thank you!
Nice concept. And I love the enemy designs! Obviously, there's more you can do with this idea but what you were able to implement over the weekend is great. Good job!
Also, if you're thinking about sticking to your art style, I'd suggest trying out vector art. Vector art stores images as lines instead of pixels, so your illustrations will have smoother lines that can be exported at any resolution. Adobe Illustrator is good if you have it but I'd recommend Inkscape as a great open source vector art program.
Thanks! Glad it pleased you.
As for the enemies' artstyle, to be frank, their sprites are still placeholders. I know very well what vector art is, but I don't plan on sticking with this style anyway. What I really want is more a of sketchy detailed drawing than minimalistic forms and curves.
Sorry for explaining stuff you already know lol. Best of luck to you!
First Turn-based game in this Jam. Impressed with the max Originality. Your game contains strong programming. If you have enough time, you must add more effects on your game I guess. For the graphics, I like your art style and UI design. If you can adjust your left combo panel little big small, It would looks perfect.(I think it would be "LV" instead of "LVL")
Thanks for you constructive feedback, I appreciate it.
But I really wanted it to be "lvl" and not "lv", actually. ^^
Haha. That's does not matter. Good game!