Play game
Single Digit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #51 | 4.512 | 4.512 |
Overall | #98 | 4.268 | 4.268 |
Adherence to the Theme | #183 | 4.439 | 4.439 |
Design | #331 | 3.854 | 3.854 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Neat gimmick and I loved the chillchill tunes!!!
Thank you!
First of all: THANK YOU ! You reminded me of my childhood when I was playing the old Pokémon games, maybe a little too much. Anyway back to the comment. I really loved the way you introduced the game as a puzzle, making us think how to defeat the monsters. The mechanics are unique and I really like the attention to details (like the background changes when you change your digit, or the fact you can do "nothing"). There's just a minor bug with the final boss because you can't get past him, like once you've defeated him he won't disappear, but anyway, It doesn't matter. Now, the music: It was so amazing! I loved the epic theme when the boss appears! Anyway I LOVED your game and really hope you'll make a second one, even outside of the jam! GG
Haha, glad I could remind you some good childhood memories. And thanks for your comment.
As for the "hope you'll make a second one" thing, just know it's not exactly my first game.
It's the first one I designed myself, for sure, but I have experience in working as a programmer, graphist and even as a producer. So, basically, I'm used to work for others. But your comment definitely makes me want to do more game design by myself. ^^
This was a really cool concept! I love stuff like this where you have to fiddle with numbers in order to accomplish a goal, feels really clever solving those kinds of puzzles. Got stuck on Myadas though, not sure if that's meant to be the end but once it runs out of health I get a message saying it was KO'ed and then reappears with no health still.
Thank you for playing!
And yeah, as written on the project page, I didn't have time to make a proper ending screen . So it's normal you ended up looping on the last boss. This basically means you beat the game.
This was extremely cool. The final boss was particularly enjoyable, to the point where it kinda made me realize a lot of other RPG final bosses feel lackluster.
I just had this moment where I was like, "Hang on, why the heck don't I have to think this hard (or at all) for most bosses in turn based RPGs.
Really great stuff.
Also, dug your choice of battle music
Thanks! Glad you liked it so much.
In fact, if I had more time to do this, enemies would have been more intelligent. Here, they act randomly, so you "just" have to think about takin' em down.
But imagine what it would be like if you also had to defend yourself, or to make sure they don't heal to an extreme extent using their concentration moves. There would be almost no room for mistakes. And well, THAT's the kind of puzzles I aimed for, originally. ^^
Ooh, yeah that would be great.
That behavior sort of came up organically a few times when I played just due to random chance.
The only thing I'd say to be careful of is making it too puzzly. I think that's definitely one way you could go with it, but there's a lot of space between puzzle with single solution and problem that you have to solve, and your game's mechanics are already quite a mind-screw.
There's something to be said for just being able to play around and experiment to learn the systems, and I think I would have gotten frustrated if the early fights were more puzzly (not saying there's no space for that, but the breathing room was nice).
For reference, I acted somewhat randomly for the first several fight, discovered what seemed like a dominant strategy for the next couple, then mostly understood the mechanics once you gave me the power to change my digit.
The fact that I then had to experiment in the boss fight, but still had room to make mistakes, felt really really good. Like an actual long battle, where I was figuring stuff out as I went. It had a little story to it for me.
So yeah, while I agree, I think just be careful if you move forward with Single Digit of how narrow the solution space is in fights!
Yeah, I think I'm pretty conscious of the risk you mention. If I want to make it more puzzly, I also have to let the player explore the possibilities in some more easy and forgiving battles. That's for sure.
Thank you very much for the constructive feedback, anyway! That'll help a lot.
Yeah, no worries! Glad you're on top of it.
Would really love to see more!
I won't pretend I knew exactly what was happening to start with but I still enjoyed it haha! It's an interesting take on health and damage - quite a cool use of the theme! (And I feel like there are way more hidden things I didn't discover? Seems like a good game to have lots of hidden things!)
Thanks for playing!
If you understood why changing the one digit used by the game is useful, you have the key to all the secrets.
Very nice game. Clever mechanic, nice introduction.
Only things: the music doesn't really fit the rpg fighting mechanic and is a bit repetitive, some sfx for playing attacks would be cool and the text boxes could be a bit faster.
Thank you!
I agree with the lack of juice in general, in the sound design and in the visuals. I would have loved being able to work on that before the jam's deadline.^^'
Great! It's so interesting to see that our games are so different takes on a very similar concept. I have to say I really didn't get it at first, but when I saw all the positive comments I had to give it a second try. It's very clever and fun to play once you get a grasp of the concept!
Thank you!
Yeah, it's pretty normal you didn't get it at first. I think nobody did, in fact. And that's exactly why I feared everybody would quit the game in 20 seconds max.^^'
Hopefully, the community rocks, so it didn't happen.
Awesome idea! You made the simple RPG battles an incredibly engaging puzzle. I loved it! My only complaint is that I wish the animations and text was a bit faster (I gotta get back to that gameplay!).
Thanks for playing!
I'll surely make it faster.
Wow! This idea is so strange and wonderful, i love it! Among my absolute favourites. I caught myself a few times trying to change the digits by scrolling through them, that would be a nice little addition since everything else works with the mouse as well. Super cool result!
Thank you! Glad you enjoyed.
And... actually, I didn't think about scrolling through the digits using the scroll mouse. That might be a really good idea! Thanks for sharing!
Insainly clever game. From the first sight, it would seem, that it's a joke, but deep down this game is a masterpiece of mathematical design. Don't afraid to play this small game, the core gameplay is easy to learn and fun to play.
Thank you so much!
I'm glad you liked it.
Awesome concept, I can always appreciate a thought out RPG! Cool game :)
When I read the blurb about being able to change the digit used, I thought I found a secret by using the digit 0, but sadly no lol
Thanks!
Haha, no, the digit 0 was quite problematic: I prefered not to use it for this jam. But looking back on it, I have some pretty cool ideas for exploiting zero...
Anyway, the only secret this text hints at is that you actually CAN enter a name with more characters.
WHAT A COOL CONCEPT! I love the battle mechanics! You really thought outside of the box with that! You could totally flesh this out into a full game! I would love to play a full on story mode with this idea implemented! Kudos!
Thank you!
Loved it - you really took the theme and ran with it! Big fan of the puzzle-esque combat and the way that working out the game's various systems was the real battle. Felt that everything was introduced at a good pace too, but I'll admit I felt a little overwhelmed come the final boss!
(And others have mentioned it too, but that name selection at the start was absolute gold - thanks for the laugh!)
Thank you very much. :-)
To be honest, I'm pretty surprised (and glad) that the pace turned about right.
I was in such a rush for designing the actual battles, in the last hour, that the mechanics could also have been really hard to understand. I guess I'm lucky!
Pretty neat idea. I had that moment of "Oh! I get it! Noice :)" which is always a great experience to have. As you continue to work on this game I would recommend giving the player and option to speed up the text maybe even have it instantly appear because it does add artificial time which can make it less enjoyable. However, I really do think the theme was implemented in a very clever way. Nicely done
Thanks for your comment. :-)
And yeah, if I update this game, I'll definitely speed everything up.
Really neat way of using the theme. Good job. I took me a while to understand how it works. I guess that "The Thing" likes to use Concentration.
Haha thanks.
Yeah, I suppose The Thing is that kind of "all bark and no bite" mob .
very clever good job
I love the designs of the enemies, and the concept is neat and unique! The music had a nice groove with that guitar scratching. Oh YESSS. It's nice to see a game so different from the others!
Thank you very much, I appreciate it.
I didn't make the music, though. It was all taken from https://www.zapsplat.com/
This combat system is really, really cool and original :D
It's sad that it's not an actual full game to be honest.
(loved the name selection too much :p)
Thanks for your comment!
I also am totally sad I didn't manage to finish this. :'-(
This is really original! I really like the idea (I still don't think I fully understand it). I got stuck on Myadas. My only criticism would be that the slow animations kinda punish exploration, a button to skip/make them faster would be welcome.
Thanks for your comment!
I agree with you, it really is slow. I'll probably speed it up after the vote session.
This game is really damn good, my favorite of the jam so far. You literally took the number one and made a fun, interesting turn based rpg out of it.
Also the name selection was hilarious
Edit: Sadly the final boss keeps respawning so I can't finish it
Thank you very much. Glad you liked it!
And yeah, sadly, I couldn't make an ending before the deadline. But if you took down Myadas, you did beat the game.
it's my first time working alone for a gamjam, and damn, it was challenging to make it work before the deadline. Also, if I had the time, the enemies would have had an AI. It would have turn these battles into actual puzzles where you MUST heal and protect yourself sometimes.