It's quite hard but very fun, I liked it! The art style, the animations and the effects all look great, it feels very polished now!
Play thing
HIGH LANDING BULLET but LOW ON BULLET's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #129 | 4.500 | 4.500 |
Overall | #130 | 4.212 | 4.212 |
Design | #255 | 3.955 | 3.955 |
Originality | #258 | 4.182 | 4.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Well done! Quite a funny and interesting one-bullet game!
The funniest I played, maybe. (seeing this little guy running away from his own bullet never fails to make me smile)
The only thing that confuse me is the start of each wave, when I have to shoot the bullet. At this time, I feel unable to anticipate where the bullet will get shot. So, one time out of 5, I just run straight into it and lose on the spot. Is there something I missed?
Thank you for playing my game!
The bullet is suppossed to spawn "in front" of you (with the "front" facing direction calculated from your movement),
But I forgot to code in the indicator where the bullet will spawn.. I'm planning to fix that in the next build if I happen to work on it again, So... stay tuned?
The art for this is lovely. I like the quick-and-dirty popping run cycle. Gameplay-wise this feels like riding a unicycle, you're constantly having to work to maintain "balance", and actually accomplishing anything sits on top of that accomplishment.
Quite an interesting take on the one bullet idea ! A couple of people have mentioned that at the beginning and start of each wave the bullet spawns too closely and at a random place to the player, I might suggest the bullet initially moves away from the player and then after a second or two revert back to following. This gives the player a few extra moments more to prepare for the bullet while also giving the impression the character is firing the bullet to begin. But other than that the controls are tight and the characters are charming ~
The most fun implementation of "one bullet" that I've seen yet -- and it doesn't even break the theme by adding extra mechanics! In the beginning, I wish I had a little more room the throw my bullet around while I get the hang of how to control it. I spent a number of early runs either shooting myself or hitting a wall right off the bat.
I love how juicy the game feels. The gameplay is really tight and feedback is excellent. This is pretty tough game because it is very easy to die. Sometimes it can be a bit difficult to predict the trajectory of your pet bullet so it adds up to the frustration.
But the game is overall pretty fun to play. It feels very polished.
Great job :)
A really cool and extremely good looking entry! I found the best strategy was to just run away from the bullet until all the enemies were dead. I had good fun with this one!
Nice! The gameplay is very straightforward and easy to understand, but it is hard to master and that I like.
A lot of fun. I think it could stand to be a good bit more forgiving in the beginning. I really like the idea!
The idea and realisation are both superb, however the game is challanging and lacks of a smooth difficulty curve at the begiining. I've restarted the game several times because of very sudden spawn of the bullet near the character (I did this while I was moving). Additionally, I appreciate animations, sounds and movement system, it's pretty smooth and enjoyable.
Really fun concept. Well done! Such a unique way to control a bullet :D
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