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Desperate Captain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #406 | 4.000 | 4.000 |
Overall | #578 | 3.733 | 3.733 |
Design | #663 | 3.450 | 3.450 |
Adherence to the Theme | #846 | 3.750 | 3.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Always enjoy a goofy physics game, good fun for a few minutes!
Thank you! :D
Lovely game. I know i'm not supposed to to rate on graphics but they really tie well into the goofy ragdol physics. I love the idea of a one bullet game but you save people instead of blasting them. I do however wish that there was more of an emphasis on actually throwing the buoy as it seems like the best strategy was just running into guys, kind of removing the "only one lifebuoy" mechanic.
Thanks for commenting! :D Yeah I agree this can be an issue, thank you for pointing it out
(you don't have to if you don't want to, it's there just in case)Since you played my game, you might be interested in watching my devlog video of the game (:
Although I only arrived at 3rd level due to the lag, I really appreciated the idea, interesting and funny, especially when I went to retrieve a sailor at the bottom of the sea, hoping that you hadn't added a drowning system.
Congratulations.
Thank you! :D Sorry about the lag though (it seemed to work fine on my PC). Perhaps downloading and playing on standalone would help (if you were playing in browser)
Since you played my game, you might be interested in watching my devlog video of the game (:
(you don't have to if you don't want to, it's there just in case)The presentation was really good, and the goofy physics were fun to play with. I have to admit that I rarely threw the ring, as I found I had more control just holding it and swimming towards the other characters. I also found that the people you had to save tended to clump together, reducing some of the challenge. The animation of them whizzing away to safety is great though!
Thanks for commenting! :D Yeah, keeping the lifebuoy with you can be a way to play, especially underwater. I also tried to randomize as much as I could peoples' behaviour to fix the 2nd issue you mentionned, but it only half worked -- perhaps better level design could have solved this. Anyway thank you! (:
Since you played my game, you might be interested in watching my devlog video of the game (:
(you don't have to if you don't want to, it's there just in case)The overall feel is incredible! Absolutely loved the art style and it was great idea to include some silly ragdoll physics. Watching those little idiots flying around was really entertaining on its own :D
Thanks a lot! :D Glad you liked it
Since you played my game, you might be interested in watching my devlog video of the game (:
(you don't have to if you don't want to, it's there just in case)I've watched your devlog video! It really nice to see, how other people handled their games. And I'll be honest, I didn't realize those sunken ships were the ones from previous levels, that's really cool detail though :)
Thank you :D
Nice short fun game!
Thank you! :D
Since you played my game, you might be interested in watching my devlog video of the game (:
(you don't have to if you don't want to, it's there just in case)I felt waaaaay to happy for a captain of a drowning ship! Controls are… puh lets say... unique. Maybe they all had a little bit too much rum. :D Good job keep going!
Thanks for the comment! :D Yeah, the player is meant to be a bit uncontrollable -- I thought it worked quite well with ragdoll physics.
Since you played my game, you might be interested in watching my devlog video of the game (:
(you don't have to if you don't want to, it's there just in case)Thanks :)
This is great!
Such a unique idea and a great take on the theme. The controls are quite awkward but I think in this case it works very much in favor of the game, as I couldn't stop laughing! Throwing the lifesaver makes you feel like captain america and it is very gratifying to save your crew.
Awesome game, thanks for making it :D
Thank YOU for playing & commenting! :D The ultimate goal of the game was to make you laugh and I'm glad to know it worked (:
Since you played my game, you might be interested in watching my devlog video of the game (:
(you don't have to if you don't want to, it's there just in case)Thanks, I'll give it a watch!