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A jam submission

Desperate CaptainView game page

Let's save everyone... with a single buoy?!
Submitted by Thomas Bringer — 1 hour, 33 minutes before the deadline
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Desperate Captain's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4064.0004.000
Overall#5783.7333.733
Design#6633.4503.450
Adherence to the Theme#8463.7503.750

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Always enjoy a goofy physics game, good fun for a few minutes!

Developer

Thank you! :D

Submitted(+1)

Lovely game. I know i'm not supposed to to rate on graphics but they really tie well into the goofy ragdol physics. I love the idea of a one bullet game but you save people instead of blasting them. I do however wish that there was more of an emphasis on actually throwing the buoy as it seems like the best strategy was just running into guys, kind of removing the "only one lifebuoy" mechanic.

Developer

Thanks for commenting! :D  Yeah I agree this can be an issue, thank you for pointing it out
Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)
Submitted(+1)

Although I only arrived at 3rd level due to the lag, I really appreciated the idea, interesting and funny, especially when I went to retrieve a sailor at the bottom of the sea, hoping that you hadn't added a drowning system.

Congratulations.

Developer

Thank you! :D Sorry about the lag though (it seemed to work fine on my PC). Perhaps downloading and playing on standalone would help (if you were playing in browser)

Developer

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)
Submitted(+1)

The presentation was really good, and the goofy physics were fun to play with. I have to admit that I rarely threw the ring, as I found I had more control just holding it and swimming towards the other characters. I also found that the people you had to save tended to clump together, reducing some of the challenge. The animation of them whizzing away to safety is great though!

Developer

Thanks for commenting! :D Yeah, keeping the lifebuoy with you can be a way to play, especially underwater. I also tried to randomize as much as I could peoples' behaviour to fix the 2nd issue you mentionned, but it only half worked -- perhaps better level design could have solved this. Anyway thank you! (:

Developer

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)
Submitted(+1)

The overall feel is incredible! Absolutely loved the art style and it was great idea to include some silly ragdoll physics. Watching those little idiots flying around was really entertaining on its own :D

Developer

Thanks a lot! :D Glad you liked it

Developer

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)
Submitted(+1)

I've watched your devlog video! It really nice to see, how other people handled their games. And I'll be honest, I didn't realize those sunken ships were the ones from previous levels, that's really cool detail though :)

Developer

Thank you :D

Submitted(+1)

Nice short fun game!

Developer

Thank you! :D

Developer(+1)

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)
Submitted(+1)

I felt waaaaay to happy for a captain of a drowning ship! Controls are… puh lets say... unique. Maybe they all had a little bit too much rum.  :D Good job keep going!

Developer (1 edit) (+1)

Thanks for the comment! :D Yeah, the player is meant to be a bit uncontrollable -- I thought it worked quite well with ragdoll physics.

Developer

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)
Submitted

Thanks :)

Submitted(+1)

This is great!

Such a unique idea and a great take on the theme. The controls are quite awkward but I think in this case it works very much in favor of the game, as I couldn't stop laughing! Throwing the lifesaver makes you feel like captain america and it is very gratifying to save your crew.

Awesome game, thanks for making it :D

Developer

Thank YOU for playing & commenting! :D The ultimate goal of the game was to make you laugh and I'm glad to know it worked (:

Developer

Since you played my game, you might be interested in watching my devlog video of the game (:

(you don't have to if you don't want to, it's there just in case)
Submitted

Thanks, I'll give it a watch!