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A jam submission

Engine JuggleView game page

Switch between 3 sets of controls to survive.
Submitted by circleseverywhere — 11 hours, 27 minutes before the deadline
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Engine Juggle's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#7183.4053.405
Overall#14873.1353.135
Originality#16973.2433.243
Presentation#25512.8112.811

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can run out of fuel for each set of controls, forcing you to switch to another.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

I enjoyed this game, the music was good as well. I also liked the main mechanic of the game.

Submitted

This was fun. I really enjoyed it and got to wave 15.

A few notes:

  • I found myself just using rocket 2 as a "holding pattern", rather than as an actual rocket. Perhaps include a way of turning your rocket off to save fuel?
  • While it was fun in "endless mode" I didn't really see a point beyond playing it once. There wasn't really a reason to continue playing. Perhaps some level up system, or even something that saves your high score, to encourage people to continue. It would also be nice to have a campaign mode.
  • The enemy variety got boring after a bit. I wouldn't mind having a few more things to dodge other than space potatoes.
  • On  rocket 1 and 3 it seems silly that your rocket is spewing into space and you're not moving. Maybe stop fuel consumption on those two if you aren't flying, and/or cut off the particle effects.

Thanks for letting me play your game.

Submitted

This was fun. I really enjoyed it and got to wave 15.

A few notes:

  • I found myself just using rocket 2 as a "holding pattern", rather than as an actual rocket. Perhaps include a way of turning your rocket off to save fuel?
  • While it was fun in "endless mode" I didn't really see a point beyond playing it once. There wasn't really a reason to continue playing. Perhaps some level up system, or even something that saves your high score, to encourage people to continue. It would also be nice to have a campaign mode.
  • The enemy variety got boring after a bit. I wouldn't mind having a few more things to dodge other than space potatoes.
  • On  rocket 1 and 3 it seems silly that your rocket is spewing into space and you're not moving. Maybe stop fuel consumption on those two if you aren't flying, and/or cut off the particle effects.

Thanks for letting me play your game.

I made it up to wave 11. I enjoyed it!

Submitted

Nice game had a lot of fun with it and got to wave 16. I liked how the controls are different from each other so it requires a little bit of practicing to get used to but it’s rewarding when you learn each one. It’s nice to choose which control to use each time but i think a mode where the controls change at random could be nice too.

Submitted

In some parts, the music was a bit annoying, though catchy in others. It was cumbersome to change engines, but that's what made it great!

Submitted

oh wow that really required quick hand eye coordination and thinking. Hard but enjoyable. Great job!

Submitted

Fun game! engine 2 is for crazy people, i made it to wave 12. Got a little worried when i saw it was a rocket game where you control 3 different engines (see my game). Luckily we had different approaches, i have to admit yours was more original. 

Submitted

neat idea to use "control" as a resource ^^

I enjoyed it a lot!