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The Dev Can't Beat This's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #387 | 4.000 | 4.000 |
Fun | #563 | 3.500 | 3.500 |
Overall | #578 | 3.575 | 3.575 |
Originality | #2146 | 3.050 | 3.050 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player can't control controls (they shuffle each level) & testing the game was outside of the developer's control
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Love the artstyle for this! It fits the theme and I found it fun! Would love a mute button and some animations/vfx.
Awesome! is a creative work the way you use the theme. The level difficulty increase is well done, I really enjoyed and the chosen art and music assets are nice to, the movement mechanic it helps a lot to complete the levels (for example the jump distance is very long). I find it really fun to play.
Great work!
So so frustrating in an awesome way lol. I love this idea but I too, could not beat it. I think displaying the new key bindings would be sweet and also maybe saving the timer for later levels as it was unnecessarily frustrating early on. Still, great game! I had a lot of fun with this
Hello fellow user of the same tileset as I used. Good game;)
I have only one problem with these type of games: you start the game and sometimes stay a long time in a starting area - and Your time runs out... I think it would be better to count time as soon as player start making some progress, though it should be executed well, otherwise it may confuse the player hm...
I love the artstyle and music, great choice there.
As for the gameplay, while this is a cool interpretation of the theme I feel like more playtesting (maybe by the developer) would have helped. The limitation of finding out which button does what and trying to think around that was fun. I personally didn't like the timer though, it gave the game a stressy feeling that felt unnecessary. Also some of the jumps are really tight and they are made even harder by having to deal with the controls.
So, fun idea and great presentation but a bit too frustrating for my tastes. Still good job all in all!
Hello developer, I too cannot beat this game. :P
That being said, good job that was nicely done. The music and art style blended together nicely, plus choosing to keep the music relaxed while the game made me frustrated kept my sanity intact. Thank you for that one, it's kinda hanging by a thread. Having the controls switch really highlighted how bad I am at video games, but I still enjoyed playing yours. I would appreciate if you could give ours a play!
Every time I thought I was good at the game, I was immediately proven wrong. Good Job!
Every time I thought I was good at the game, I was immediately proven wrong. Good Job!
Every time I thought I was good at the game, I was immediately proven wrong. Good Job!
Unbelievably frustrating but a really fun take,turning a simple platformer into a masocore. Really fun.
The soothing music is the only reason my keyboard is still intact.
Fun idea, way too hard for my puny brain to comprehend, but I still liked it. Looks nice too.
Silly and need too much skill for me but I like it!
Very silly idea, but silly ideas are also cool!
Um... This game is amazingly weird. Left is right, right is left, or even jump is left sometimes.
Easier than the normal platformer, but it required 90% of my brain. That makes it original.
It twisted my brain :D