Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MaverickHorn

209
Posts
7
Topics
64
Followers
7
Following
A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

Nice to hear that you like it! It seems that the mines, in particular, are affecting performance. We’ll work on optimizing the game and providing some adjustments to address this.

Thx for the hint. I will check it

I think you'll enjoy our new update ;)

At the moment they are not included in the demo. But we will update the demo regularly in the next month. And I am sure that some day we will unlock further characters. You can join our Discord to stay up to date.

Does it worked before for you?

Thx for playing and the suggestions. The offset und the outputs is a really nice idea!

Thank you for playing!

We’ve realized that there is a bug with the ForeachOverclocked and ForeachOverclockedInRange nodes. We’ll address this issue in the next update.

Balancing the game is an ongoing challenge, and we truly value feedback like yours. Thank you!

Thank you for playing and for your kind words! If you'd like, feel free to join us on Discord and share your builds with our (still small) community. We’d love to see what you’ve created!

Thx for the feedback and playing. A Story Mode is something we are thinking about. But at the moment the focus is on more basic stuff

Schön, dass es dir gefallen hat

Thx for the feedback and thx for playing!

Thx for the feedback and the kind words!

Glad you like it!

Great Concept! Really catched me. Not played yet, but I will give it a try

Dive into the thrilling world of Net.Attack(), where you become the hacker! Craft and code your own unique attacks in this innovative survivor-like experience.

Play it here:  https://byterockers-games.itch.io/netattack


🚀 The game is still in development, and we're looking for passionate individuals to join our growing community. This is your chance to shape the future of the game and be part of something exciting!

✨ Play instantly in your browser or grab the downloadable version—the choice is yours! Join our Discord to connect, share feedback, and stay updated on exclusive news.

We can't wait to see what you’ll bring to the table. Let’s make Net.Attack() even better together!

💻 Join us today! With love, Maverick

The stretch movement with the cat is spot on— it feels really satisfying, and the sounds are great too. The physics with the boxes are a bit clunky, but overall, it's a very lovely experience.

This game is truly a winner in my eyes. It took me a little time to get into it, but once I did, it completely captivated me. Great work, and the music selection was fantastic!

It's really satisfying when you pull off a long run. I like the concept—nice work!

Thanks for playing!

The paint piece will blink when you're close to the correct solution. The goal is to get the piece to the right proportion; the actual size doesn’t matter.

I'm not a great painter, but I do love wine. This game really speaks to me!

I love this game. It's really cute and definitely one of my favorites!

The sound when fishing is really satisfying. Nice mood and atmosphere, and I love the multiplayer aspect! Great job!

Charming as hell! Great job! Nothing more to add!

One of the best games I've seen so far. Really nice gameplay and idea. The only thing I’d love to see added is a bit of air control. It already feels great!

What can I say about this game? It's super relaxing with a cute theme. I really enjoyed it and got to unwind a bit. Thanks for that! But where’s the third ball…? ;D

Sry to hear that you have performance issues! Maybe I add an executable after the jam rating. Thx for playing!

diegetic... I see you are a man of culture  :D

Nice little game. It would be great if you could restart the game with the spacebar, so I could enjoy my coffee while sliding down the mountain. Rolling snow wasn’t even something I thought of during my brainstorming—nice idea!

Super nice game with a charming and friendly vibe. But wow, is this one tough! It's hard in a fun way, though. Would love to see some gore added. 

I like it!

The game is incredibly psychedelic and had me captivated for quite a while. If I could wish for one thing, it would be for the pipe placement to feel a bit smoother. But other than that, it has a great theme, interesting gameplay, and awesome music.

I love deck-building games, and I think the idea of having top and bottom halves is really cool. It reminds me a bit of Gloomhaven. Overall, I really enjoy the atmosphere and the feeling the game conveys. It had me hooked for quite a while. Great work!

thx for playing and the feedback, will have a look at yours too!

This game truly touched me on an emotional level. When I saw the telescope on the moon, I immediately knew what was going to happen, but then that epic zoom-in on the rocket from the beginning was just incredible. To offer a bit of constructive feedback: I would have liked my dialogue boxes to be a different color or placed elsewhere, and the movement could have been just a bit faster. Overall, it's very atmospheric and has quickly become one of my favorites.

Even though the climbing can be a bit choppy at times, it still feels really good overall. Great job, especially considering the short development time! My main issue is with the camera; it's a bit too fast for me, and I'd love the option to zoom out a bit. That said, with some background music and more level variety, I can definitely see myself spending a lot of time enjoying your game.

I really enjoy the core mechanics of the game, though I feel that the scaling might not be entirely necessary. However, I would love to see a double jump feature, where it also allows for a new jump even when I'm just slightly above the ground. I've found myself often jumping too early, so this would be a great addition.

I am facinated how addicting this is. Good Job

Thx for playing. You have to reactivate the traps after the cooldown. This feature isn't well communicated

thx for the feedback. There is a bug in the spawn logic, that causes the enemies to spawn too early :(

You're not the only one who found the game to be too easy. We'll make it harder for sure!

I added a manual in the descriptions to hopefully make things clearer. Thx for the feedback!